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fast planar ssr for unity5.6

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pssr

fast planar ssr for unity5.6
该方案用来实现 平面反射,主要可用来做高性能大面积的湖面 海面水体反射
1 相比平面反射 少了大量drawcall和 culling 真实端游项目(生死狙击2)中可省i7-7700 cpu 1ms开销
2 相比常规ssr 效果接近 逻辑更简单 但性能更好 (少了raymatch的n次深度采样检,暂无实际对比数据)

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