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Starred repositories
An updated build of PEEL dedicated to PhysX
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
C2 is a webgpu renderer focused on realism and ease of experimentation
Single-header BVH construction and traversal library.
rrthomas / hpmor
Forked from bogdanb/hpmorPDF, ePUB and Mobi versions of “Harry Potter and the Methods of Rationality”, from LaTeX source
Solving the Traveling Salesman Problem using Self-Organizing Maps
FFT-based ocean-wave rendering, implemented in Godot
A tiny renderer for custom-shaped volumetric clouds.
Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
A framework for rapid prototyping and development of real-time rendering techniques.
scpptool is a command line tool to help enforce a memory and data race safe subset of C++.
A game engine with an emphasis on real-time cutting-edge solutions
Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn
FEM implementation with Stable Neo-Hookean energy in libigl.
ALIEN is a CUDA-powered artificial life simulation program.
Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
An incredibly fast JavaScript library for Delaunay triangulation of 2D points
A C++14 compile-time/constexpr map and hash map with minimal binary footprint
Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"
Open-source plugin with the Core module of Voxel Plugin