Stand-alone parallax scrolling JavaScript library for mobile (Android, iOS, etc.) and desktop in about 12k minified.
Designer friendly. No JavaScript skills needed. Just plain CSS and HTML.
Actually, skrollr is much more than "just" parallax scrolling. It's a full-fledged scrolling animation library. In fact, you can use it and still have no parallax scrolling at all. But I wanted to sound hip and use some buzz-words. By the way, skrollr leverages HTML5 and CSS3 ;-)
- skrollr-menu - Hash navigation
- skrollr-ie - IE < 9 CSS fixes
- skrollr-stylesheets - Keyframes inside CSS files
- skrollr-colors - Mix and match hex, rgb and hsl colors.
Check out the wiki page for websites using skrollr and feel free to add your own website :). You can also shamelessly add yourself to the list here if you are offering paid skrollr support.
Moved to the wiki.
First of all: look at the examples and read the source ;-). This might give you a feeling of how stuff works and you can see how some patterns can be implemented.
skrollr allows you to animate any CSS property of any element depending on the horizontal scrollbar position. All you need to do is define key frames for each element at certain points in top scroll offset.
Other libraries require you to write JavaScript in order to define your animations. This introduces two main problems:
- Animation and element are not at one place. In order to find out if any animations are defined for a given element, you have to scroll through many (sometimes thousands) of lines of JavaScript.
- You have to learn a new syntax which is often very verbose and limited at the same time.
With skrollr, you put the definition of your key frames right where they belong (to the element) using a syntax you already know (plain CSS).
If you would rather have the keyframes inside a separate file, take a look at skrollr-stylesheets.
First of all you want to include the skrollr.min.js
file at the bottom of your document (right before the closing </body>
) and then call skrollr.init()
. Or you can place it inside the <head>
if you want to, but make sure to call init()
once the document has been loaded (e.g. jQuery's ready
event or even window.onload
).
<script type="text/javascript" src="skrollr.min.js"></script>
<script type="text/javascript">
var s = skrollr.init();
</script>
</body>
If you are using require.js to structure your project, you can use skrollr as a module as well.
require(['skrollr'], function(skrollr){
var s = skrollr.init();
});
If you're familiar with CSS, you already know the style
attribute. In order to create an animation you would need several, at least two, of them. That's what skrollr does. You use the HTML5 data-
attributes to define multiple sets of styles (we call each of them keyframe) and skrollr interpolates between them.
Let's change the background-color of a div
starting at #00f
when the scrollbar is at the top and ending with #f00
when the user scrolled 500 pixels down
<div data-0="background-color:rgb(0,0,255);" data-500="background-color:rgb(255,0,0);">WOOOT</div>
- Skrollr ensures that you can actually scroll down 500 pixels or more, even if there's not enough content. You can suppress this by using the
forceHeight
option. - You can't use
#00f
or#0000ff
. You need to usergb
orhsl
and explicitly decide which color space you want because they result in different animations (HSL is much cooler most of the time). Don't worry, the IE plugin teaches IE < 9 to displayrgb
andhsl
correctly.
<div data-0="background-color:rgb(0,0,255);transform:rotate(0deg);" data-500="background-color:rgb(255,0,0);transform:rotate(360deg);">WOOOT</div>
- Skrollr handles all these nasty CSS prefixes for you. Just -moz-relax and get yourself a cup of -webkit-coffee.
<div data-0="background-color:rgb(0,0,255);transform[bounce]:rotate(0deg);" data-500="background-color:rgb(255,0,0);transform[bounce]:rotate(360deg);">WOOOT</div>
- Skrollr allows non-linear animations. The so called easing functions can be used per-property by putting them in square brackets behind the property. There's a built-in list of easing functions (see below in the JavaScript section) and you can use your own functions by using the
easings
options.
Now you may have noticed that using 500
as a keyframe position is kind of random and the look depends on your browser size.
Let's have the animation end when the top of the element reaches the top of the viewport (element leaves the viewport)
<div data-0="background-color:rgb(0,0,255);transform[bounce]:rotate(0deg);" data-top="background-color:rgb(255,0,0);transform[bounce]:rotate(360deg);">WOOOT</div>
That's the end of this short intro. The following sections will explain some more things in detail.
If you're not a fan of data-attributes
or if you're planning a big website where you want a better and more flexible structure, take a look at skrollr-stylesheets.
Starting with version 0.5.0 skrollr officially supports mobile browsers including Android and iOS. Furthermore, mobile support has been rewritten from scratch for skrollr 0.6.0.
(If you're not interested in the details, just scroll down a bit to see what you need to do for mobile support.)
Some words on why this is an important milestone and why others failed: Mobile browsers try to save battery wherever they can. That's why mobile browsers delay the execution of JavaScript while you are scrolling. iOS in particular does this very aggressively and completely stops JavaScript. In short, that's the reason why many scrolling libraries either don't work on mobile devices or they come with their own scrollbar which is a usability nightmare on desktop. It was an important requirement while I developed skrollr that I don't force you to scroll the way I want it. skrollr on desktop uses a native scrollbar and you can scroll the way you want to (keyboard, mouse, etc.).
You just told me it doesn't work on mobile, but why does it? The answer is simple. When using skrollr on mobile you don't actually scroll. When detecting a mobile browser, skrollr disables native scrolling and instead listens for touch events and moves the content (more specific the #skrollr-body
element) using CSS transforms.
Starting with skrollr 0.6.0 there's just one thing you need to do: Include an element on your page with the id skrollr-body
. That's the element we move in order to fake scrolling. The only case where you don't need a #skrollr-body
is when using position:fixed
exclusively. In fact, the skrollr website doesn't include a #skrollr-body
element. If you need both fixed and non-fixed (i.e. static) elements, put the static ones inside the #skrollr-body
element.
Or to put it differently: On mobile the skrollr-body
element is moved using CSS transforms. You can't have position:fixed
or background-attachment:fixed
inside elements which use CSS transforms as per CSS spec (https://meyerweb.com/eric/thoughts/2011/09/12/un-fixing-fixed-elements-with-css-transforms/). That's why those elements need to be outside of the skrollr-body
element.
Starting with 0.6.22
there's experimental AMD support. Please note that only skrollr core has AMD support so far. We will update the plugins in the future.
require(['skrollr'], function(skrollr){
skrollr.init();
});
Being only able to define key frames in absolute values is simply insufficient for some cases. For example, if you don't know exactly where an element will be in the document. That's why there are two modes for key frames, namely absolute
and relative
mode.
The key frames are defined as absolute values describing how much the document has been scrolled down.
The syntax is data-[offset]-[anchor]
, where offset
can be any integer (0 is default) and anchor
can be either start
(default) or end
. Either offset
or anchor
can be omitted in some situations. Here are some examples of key frames and their meaning.
data-0
=data-start
=data-0-start
: When the scroll top is 0.data-100
=data-100-start
: When the scroll top is 100.data--100
=data--100-start
: When the scroll top is -100 (sounds like nonsense, but keep in mind that interpolation will be relative to this point).data-end
=data-0-end
: When offset is 0, but counting from the bottom of the document instead of from the top. In short: when you reach the bottom of the page.data-100-end
: 100px before we reach the bottom.data--100-end
: 100px after we reach the bottom (again, it's up to you whether you need it).
Instead of defining key frames relative to the document (i.e. absolute), we are able to define them depending on the position of any element in relation to the viewport.
The syntax is data-[offset]-(viewport-anchor)-[element-anchor]
, where offset
can again be any integer and defaults to 0. Both viewport-anchor
(mandatory) and element-anchor
(optional) can be one of top
, center
or bottom
. If element-anchor
is omitted, the value of viewport-anchor
will be taken (just like with background-position). Here are some examples of key frames and their meaning.
data-top
=data-0-top
=data-top-top
=data-0-top-top
: When the element's top is aligned with the top of the viewport.data-100-top
=data-100-top-top
: When the element's top is 100px above the top of the viewport.data--100-top
=data--100-top-top
: When the element's top is 100px below the top of the viewport.data-top-bottom
=data-0-top-bottom
: When the bottom of the element is at the top of the viewport (it's just not visible).data-center-center
=data-0-center-center
: When the element is at the center of the viewport.data-bottom-center
=data-0-bottom-center
: When the element's center is at the bottom of the viewport, thus the upper half of the element is visible.
By default the element is the element where the key frames are defined on (self), but can be any element on the page. You can optionally specify which element you want by using the data-anchor-target
and any CSS selector. The first element on the page matching the selector will be used. data-anchor-target
requires IE 8 or greater.
Examples: data-anchor-target="#foo"
or data-anchor-target=".bar:not(.bacon) ~ span > a[href]"
Note: If you need to support IE 7, then you may only use IDs as anchor-target
s, i.e. #foo
. The IE plugin maps querySelector
to getElementById
.
Here's an infographic for better understanding of anchors (click to open PDF):
Important: All those values will be calculated up-front and transformed to absolute
mode. So if either the element's box height changes (height, padding, border) or the elements position within the document, you probably need to call refresh()
(see documentation in JavaScript section below). Window resizing is handled by skrollr.
All offsets shown above are given in absolute pixel values, e.g. data-300
for 300px
from the top or data-13-top-bottom
for a 13px
offset to the top-bottom
anchor. As of skrollr 0.6.13
you can also have offsets as percentages of the viewport by appending a p
to the number. For example data-75p
for when you scrolled down 75%
of the viewport or data-10p-center
to have a 10%
offset from the center
anchor.
Check out the skrollr-menu plugin.
I was lying to you. The syntax for absolute mode is not data-[offset]-[anchor]
and for relative mode it's not data-[offset]-(viewport-anchor)-[element-anchor]
. In both cases, offset
can be preceded by a constant which can be passed to the ìnit
method. The name of the constant needs to be preceded with an underscore.
Example:
skrollr.init({
constants: {
foobar: 1337
}
});
<div data-_foobar="left:0%;" data-_foobar--100="left:50%;" data-_foobar-100="left:100%;"></div>
<!--Equal to-->
<div data-1337="left:0%;" data-1237="left:50%;" data-1437="left:100%;"></div>
Valid characters for a constant are [a-z0-9_]
.
Starting with skrollr 0.6.19
the word "constants" doesn't quite fit anymore, but who cares.
You can now use functions and percentages as constants. They are automatically evaluated when the window is resized or if you call refresh
.
skrollr.init({
constants: {
foo: function() {
//Note: you can access the skrollr instance with `this` for things like `this.relativeToAbsolute`
return Math.random() * 100;//trolololol
},
vh: '100p'
}
});
skrollr will add a skrollr
class to the HTML
element when calling init
and will remove a no-skrollr
class if present. Additionally, it will add a skrollr-desktop
or skrollr-mobile
class depending on which it detects. This allows fallback CSS rules to create a good user experience on unsupported devices or when JavaScript or skrollr are disabled.
All elements under skrollr's control (elements with appropriate data-attributes) will get the skrollable
class. In addition, we add either the skrollable-before
, skrollable-between
or skrollable-after
class, depending on whether the current scroll position is before, between or after the first/last (smallest/largest) keyframe of an element.
Starting with skrollr 0.6.24 you can also animate attribute and not just style properties. This is especially a big thing because in the SVG world many properties are implemented as attributes and not in CSS. Animating an attribute couldn't be simplier, just prefix the property with an @
symbol!
<polygon
points='426,720 -200,720 -200,0 955,0'
data-0="@points:426,720 -200,720 -200,0 955,0"
data-500="@points:380,720 -200,720 -200,0 1302,0">
</polygon>
Note: as always, skrollr doesn't do any magic. It doesn't understand what a polygon or points are. It's only interpolating numbers, that's it. So make sure you have the same number of numbers in your keyframes (8 in this case).
Imagine the following animation
<div data-100="left:0%;" data-200="top:0%;" data-300="left:50%;" data-400="top:50%;"></div>
One could expect left
to have a value of 25%
at keyframe 200
. That is not the case. By design, skrollr only interpolates values between key frames which are direct neighbors. What actually happens is that skrollr internally fills out all holes once from left and then from right. So the above is equivalent to
<div data-100="left:0%;top:0%;" data-200="left:0%;top:0%;" data-300="left:50%;top:0%;" data-400="left:50%;top:50%;"></div>
The reason why skrollr is so lightweight and powerful is because it literally interpolates every number it can find. If you want to prevent some side effect, you can suppress interpolation for a specific value by prepending an exclamation point.
Example:
<!-- This will get your image url f***** up because there's no "kitten1.4561799.jpg" and the like -->
<div data-0="background-image:url(kitten1.jpg);" data-100="background-image:url(kitten2.jpg)"></div>
<!-- Better -->
<div data-0="background-image:!url(kitten1.jpg);" data-100="background-image:!url(kitten2.jpg)"></div>
Note: The values for both keyframes (if they contain a number) need to be prefixed if you want to avoid skrollr throwing an exception at you!
There are some limitations of skrollr you should be aware of.
- All numeric values have to have the same unit, even
0
needs a unit. It's not possible to animate from5%
to100px
. skrollr won't complain, but results are undefined. - Animations between values which are composed of multiple numeric values like
margin:0 0 0 0;
are only possible for the same number of values.margin:0px 0px 0px 0px;
tomargin:0px 100px 50px 3px;
is fine, but notmargin:10px;
tomargin:5px 10px;
. - Animations between CSS transforms only work when they use the same functions in same order. From
rotate(0deg) scale(1)
torotate(1000deg) scale(5)
is fine. - Color animations don't support named values like "red" or hex values like "#ff0000". Instead, you have to use
rgb()
,rgba()
,hsl()
andhsla()
. Don't worry, there's a skrollr plugin for IE < 9 to supporthsl()
(without "a"!) and to fall rgba back to rgb. - Color animations only work for same color functions.
hsl()
tohsl()
orhsla()
is fine, but notrgb()
tohsl()
. Which makes sense, because animating from the same colors in rgb space and in hsl space results in different animations (hsl gives you the nice rainbow stuff).
But feel free to send in a pull request to fix any of them. Just keep in mind that keeping skrollr as lightweight as possible has high priority.
On the JavaScript part there's not much to do (you can, if you want to!). So if you only know CSS and HTML, perfect.
All there is to do is to call skrollr.init([options]);
which returns an instance of the singleton skrollr class. Subsequent calls to init()
will just return the same skrollr instance again.
Possible options for init()
are
Smooth scrolling smoothens your animations. When you scroll down 50 pixels, the animations will transition instead of jumping to the new position.
The global setting can be overridden per element by setting data-smooth-scrolling
to on
or off
.
The number of milliseconds the animations run after the scroll position changed the last time.
An object containing integers as values. The keys can contain [a-z0-9_]
. They do not need a leading underscore.
Example: data-_myconst-200
and skrollr.init({constants: {myconst: 300}})
result in data-500
.
By default, skrollr uses the largest key frame and makes document height + viewport height this high, thus the max possible scroll top offset. If your animation runs too fast or too slow, just adjust the scale value.
scale
only affects keyframes in absolute mode.
When forceHeight
is set to false, scale
is ignored.
scale
affects constants
as well.
scale
does only affect key frames in absolute mode, e.g. data-500
but not data-top
.
###forceHeight=true
true
: Make sure the document is high enough that all key frames fit inside. Example: You use data-1000
, but the content only makes the document 500px high. skrollr will ensure that you can scroll down the whole 1000px. Or if you use relative mode, e.g. data-top-bottom
, skrollr will make sure the bottom of the element can actually reach the top of the viewport.
false
: Don't manipulate the document and just keep the natural scrollbar.
###mobileCheck=function() {...}
This option allows you to pass a function to skrollr overwriting the check for mobile devices. The function should return true
when mobile scrolling should be used and false
if not.
The default looks like this
function() {
return (/Android|iPhone|iPad|iPod|BlackBerry/i).test(navigator.userAgent || navigator.vendor || window.opera);
}
The amount of deceleration for momentum scrolling on mobile devices. This options tells skrollr how fast or slow you want the scrolling to stop after the user lifted his finger.
Set it to 1
to disable momentum scrolling.
This option specifies how to handle animations when the scroll position is outside the range on the keyframes (i.e. before the first or after the last keyframe).
One of three options are possible
set
(default): When before/after the first/last keyframe, apply the styles of the first/last keyframe to the element.ease
: Same as set, but the values will be transformed using the given easing function.reset
: When before/after the first/last keyframe, apply the styles which the element had before skrollr did anything. This means resetting the class attribute as well as removing all styles which have been applied to thestyle
property. This means the element won't have anyskrollable-*
CSS classes.
Example:
Given the following element with two keyframes
<div data-1000="left:0%;top:0%;" data-2000="left:50%;top:100%;" style="left:-100%;" class="section"></div>
and the following easing function which always returns 0.5
(I know it's pointless, but it's just an example. A real world example would be an easing function that represents a curve and starts somewhere between 0
and 1
, but not at 1
)
function(p) {
return 0.5;
}
and imagine the scrollbar is at 237
, which is below the first keyframe which is at 1000
.
set
will result in<div style="left:0%;top:0%;" class="section skrollable skrollable-before"></div>
which is plaindata-1000
.ease
will result in<div style="left:25%;top:50%;" class="section skrollable skrollable-before"></div>
which is0.5 * data-1000
.reset
will result in<div style="left:-100%;" class="section"></div>
which is what the element originally had. Note howtop
is missing.
A listener function that gets called each time right before we render everything. The function will be passed as an object with the following properties:
{
curTop: 10, //the current scroll top offset
lastTop: 0, //the top value of last time
maxTop: 100, //the max value you can scroll to. curTop/maxTop will give you the current progress.
direction: 'down' //either up or down
}
Returning false
will prevent rendering.
A listener function that gets called right after we finished rendering everything. The function will be passed with the same parameters as beforerender
.
Example
skrollr.init({
render: function(data) {
//Log the current scroll position.
console.log(data.curTop);
}
});
Experimental
In order to receive keyframe
events from an element, add the data-emit-events
attribute to the element. The keyframe function will be called with three arguments
- The
element
that passed the keyframe. - The
name
of the keyframe, camel-cased (see example). - The
direction
the user is scrolling.
Example:
<div
data-500="..."
data-top-bottom="..."
data-_offset-center="..."
data-emit-events
>
Some content
</div>
skrollr.init({
keyframe: function(element, name, direction) {
//name will be one of data500, dataTopBottom, data_offsetCenter
}
});
Note: this is experimental, expect the API to change! Originally I wanted to emit the events right on the element, so you could do this
//Wouldn't this be nice?
document.querySelector('#foo').addEventListener('skrollr.dataTopBottom.up', function() {
//#foo just passed the data-top-bottom keyframe while scrolling up
}, false)
but IE.
An object defining new easing functions or overwriting existing ones. Easing functions get just one argument, which is a value between 0 and 1 (the percentage of how much of the animation is done). The function should return a value between 0 and 1 as well, but for some easings a value less than 0 or greater than 1 is just fine.
An easing function basically transforms the timeline for an animation. When the animation should be 50% done, you can transform it to be 90% done or whatever your function does.
Example:
skrollr.init({
easing: {
//This easing will sure drive you crazy
wtf: Math.random,
inverted: function(p) {
return 1 - p;
}
}
});
You can now use the easing functions like any other.
skrollr ships with some built in functions:
- linear: The default. Doesn't need to be specified.
- quadratic: To the power of two. So 50% looks like 25%.
- cubic: To the power of three. So 50% looks like 12.5%
- begin/end: They always return 0 or 1 respectively. No animation.
- swing: Slow at the beginning and accelerates at the end. So 25% -> 14.6%, 50% -> 50%, 75% -> 85.3%
- sqrt: Square root. Starts fast, slows down at the end.
- outCubic
- bounce: Bounces like a ball. See https://www.desmos.com/calculator/tbr20s8vd2 for a graphical representation.
Returns the skrollr instance if init()
has been called before or undefined
.
Calling init()
returns an instance of skrollr which exposes a public api.
Reparses all given elements
. You can pass a single element or an array-like element (Array, NodeList or jQuery object)
Useful when
- Elements in
relative
mode change and need to be updated. - Data-attributes are manipulated dynamically.
- New elements are added to the DOM and should be controlled by skrollr.
When no elements
are given, all elements in the document will be parsed again. In fact, when calling skrollr.init()
skrollr uses refresh()
without parameters internally.
Time consuming operations, should not be called on every rendering.
Returns an integer which represents the absolute scroll position which correlates to the relative anchor.
element
must be a DOM element.
viewportAnchor
and elementAnchor
must be one of top
, center
or bottom
Example:
var offset = s.relativeToAbsolute(document.getElementById('foo'), 'top', 'bottom');
//offset contains the scroll position at which #foo's bottom is at the top of the viewport.
//If you now use setScrollTop(offset) or animateTo(offset) #foo's bottom will be perfectly aligned with the top of the viewport. Yay.
Returns the current scroll offset in pixels. Normalizes different browser quirks and handles mobile scrolling.
Returns the number of pixels that can be scrolled down in total. If forceHeight
is true, that's usually the largest keyframe. Otherwise it's the height of the document minus the viewport height.
Sets the top offset using window.scrollTo(0, top)
on desktop or updating the internal state in case of mobile scrolling.
When force
is set to true
, skrollr will jump to the new position without any kind of transition. By default, the global smoothScrolling
setting applies.
Returns if skrollr runs in mobile mode (see also mobileCheck
option).
Animates the scroll position from current position to top
. Possible options
are
How long the animation should run in milliseconds. The default is 1000
or one second.
The name of an easing function. The same functions can be used as for property animations. Default is linear
.
A function to be called after the animation finished. When you pass a top
value, which is the same as the current, then the function will be called immediately. The function gets a boolean argument interrupted
which indicates if the animation was interrupted by stopAnimateTo
or finished to the end.
Stops the animation and calls the done
callback passing true
as interrupted
arguments.
Returns if an animation caused by animateTo is running.
Set a listener function for one of the events described in the options section (beforerender, render, keyframe). Only one listener can be attached at a given time. This method overwrites the current listener, if any.
Removes the listener for the given event.
Destroys skrollr. All class
and style
attributes will be set to the values they had before.
See HISTORY.md.