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kohana-assets

Easy & efficient asset management for Kohana 3.

Features

  • Out-of-the-box support for CSS (CssMin), LESS (lessphp), JavaScript (JsMinPlus), and CoffeeScript (eventually).
  • Easy to use and extend
  • Efficient; assets are compiled once and served directly thereafter
  • Watch mode (checks for source modifications)
  • Makes full use of Kohana's cascading file system when sourcing assets
  • Multiple source files into a single asset

See also

There are plenty of asset managers for Kohana. Depending on your needs you might find one of these preferable.

Overview

kohana-assets comes out-of-the-box with support for CSS, LESS, JavaScript, and CoffeeScript (eventually). It can be extended to add or change the compilation step for these and other types of assets.

Request Flow

  1. If the asset has already been compiled, it will exist in the targets (see configuration) directory and be served directly by Apache.
  2. If the asset is one of target_types, look for its source file(s) using Kohana::find_file(), compile, save, and redirect to the compiled asset (1).
  3. If the asset is one of types, the client is trying to access a source file directly, which is not allowed. Otherwise, simply link to the asset if it exists (no compilation step).

Install

Besides putting the module in MODPATH and enabling it in bootstrap.php, you should:

  1. Create APPPATH/assets/
  2. Create DOCROOT/assets/, and make sure PHP has permission to write to it
  3. Make sure that in your server configuration files that exist are served directly (e.g. RewriteCond %{REQUEST_FILENAME} !-f before rewriting to index.php for Apache servers).
  4. Copy the config file to your application

Configuration

Type Option Description Default value
string source_dir Source directory (relative) assets/
string target_dir Target directory DOCROOT/assets/
array concatable Source folders that can be compiled into a single asset (see usage) array()
array types Source types that require a compilation step and their associated file extension(s) See extending
array target_types Target types and their associated source types See extending
boolean watch Check for source file changes and recompile as necessary Kohana::$environment === Kohana::DEVELOPMENT

Usage

After installing and setting up, simply drop your assets into source_dir in your application and you're ready to go.

A quick example with the default config:

APPPATH/assets/:

css/
  style.less
js/
  lib/
    jquery.js
    jquery.plugin.js
  main.js

APPPATH/views/template.php:

<!doctype html>
<html>
  <head>
    <?= HTML::style('assets/css/style.css') ?>

    <title>Foo Bar, LLC</title>

    <?= HTML::script('assets/js/lib/jquery.js') ?>
    <?= HTML::script('assets/js/lib/jquery.plugin.js') ?>
    <?= HTML::script('assets/js/main.js') ?>
  </head>
  <body>
  </body>
</html>

Multi-source assets

Sometimes it is possible to really speed up your app by combining assets into a single file, rather than having multiple smaller ones. In this regard kohana-assets provides some very simplistic functionality by allowing folders specified in concatable to be compiled and concatenated into a single asset. For example:

APPPATH/assets/:

js/
  foo_chat/
    colors.js
    commands.js
    event.js
    user.js
    video.js

APPPATH/config/assets.php:

'concatable' => array('js/foo_chat')

Then the asset js/foo_chat.js can be requested, and it'll consist of all the JavaScript (and CoffeeScript, if there were any) files in APPPATH/assets/js/foo_chat (but not in any subfolders).

Individual files can still be accessed (e.g. js/foo_chat/colors.js).

Caveats

  • Files in concatable folders are concatenated in no particular order. For CSS this is unacceptable, and should be kept in mind if you plan to use it for JavaScript projects.

  • For the above reason it is almost always preferable to have a compiler do it based on directives in the source code (e.g. LESS can combine files based on @import). However, there is currently no way for compilers to communicate those directives back to kohana-assets, so the watch mode will not work as expected.

Extending

kohana-assets can easily be extended to add or modify asset types.

In the (untested) example below we add an optimizer for our PNG images. This case is a bit different from the rest since a). we aren't dealing with text, and b). we're using an external program.

Step 1: Specify the PNG asset type in APPPATH/config/assets.php:

'types' => array(
  'png' => array('.png')
),

'target_types' => array(
    'png' => array('png')
)

Step 2: Create the compiler in APPPATH/classes/assets.php. The compiler must: 1). Be prefixed with compile_, 2). Take the source file path as a parameter, and 3). Return the contents of the final, compiled asset.

class Assets extends Kohana_Assets {

  function compile_png($source)
  {
    // Create a temporary location to store the optimized image
    $tmp = tempnam('/tmp/', '');

    // Run
    exec('optipng '.$source.' -out '.$tmp);

    // Return image
    return file_get_contents($tmp);
  }

}

Step 3: Clear target_dir to make sure existing PNGs are compiled.

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