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Messing around
🅰️
Messing around
  • Ohio, US
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Starred repositories

16 results for forked starred repositories written in C
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A port of https://www.github.com/n64decomp/sm64 for modern devices.

C 977 151 Updated Mar 28, 2024

Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.

C 778 126 Updated Jun 25, 2024

A fork of sm64-port that focuses on QoL improvements and customizability.

C 446 30 Updated Jun 7, 2024

Fork of https://github.com/sm64pc/sm64ex with raytracing support.

C 274 13 Updated Feb 20, 2024

PS2, PS3, OG Xbox and DOS ports of sm64-port.

C 244 38 Updated Jun 5, 2024

My mirror of the sm64-port. You probably want to look at the 3DS port branch: https://github.com/mkst/sm64-port/tree/3ds-port

C 241 31 Updated Mar 28, 2024

A port of https://www.github.com/n64decomp/sm64 for modern devices.

C 164 28 Updated Dec 2, 2023

Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.

C 161 16 Updated May 31, 2024

A port of Super Mario 64 for the DSi

C 128 11 Updated Jun 6, 2024

Fork of https://github.com/sm64pc/sm64ex ported to the PlayStation Classic.

C 20 1 Updated Sep 4, 2021

Mario 64 as a library for use in external game engines

C 15 3 Updated Jan 27, 2023

Updated version of xash3d-switch. Runs on latest firmware and AMS.

C 12 1 Updated Jan 26, 2022

Xash3D FWGS engine. Rebooted fork since big Xash3D 0.99(1.0 is not yet) update.

C 12 1 Updated Jun 25, 2023

ZDBSP is ZDoom's internal node builder.

C 9 2 Updated Oct 27, 2018

A port of Super Mario 64 to the Nintendo Wii using the PC port's code https://www.github.com/sm64-port/sm64-port

C 7 Updated Sep 2, 2020

Banjo-Kazooie Practice ROM

C 1 Updated Apr 22, 2020