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Super Mario 64 DSi

Overview

This is a port of the Super Mario 64 decompilation project for the Nintendo DSi. It is the original N64 game, and not the DS remake. It features rendering and audio code written specifically for the hardware in order to achieve good performance. The DSi's higher CPU speed and larger RAM are required, so original DS models are unsupported.

Downloads

Assets extracted from a legal copy of Super Mario 64 are required to build this, so downloads can't be provided. You'll have to build it yourself; the process should be straightforward, but some technical knowledge is required.

Building

Docker (All Platforms):

  • Install Docker Desktop and reboot your computer
  • Download the source code and extract it somewhere
  • Rename an unmodified SM64 US ROM to baserom.us.z64 and place it in the extracted folder
  • Run the build script in the same folder
    • On Windows, find build_docker.bat and double-click it
    • On macOS/Linux, run chmod +x build_docker.sh && ./build_docker.sh from the terminal
  • Once the build is complete, open the build/us_nds folder to find sm64.us.nds

Linux:

  • Install devkitPro and its nds-dev package
  • Install tools according to your distro
    • Debian/Ubuntu: sudo apt install -y build-essential git python sox
    • Fedora: sudo dnf install gcc make git python sox
    • Arch/derivatives: sudo pacman -S base-devel git python sox
  • Download the source code by running git clone https://github.com/Hydr8gon/sm64.git
  • Rename an unmodified SM64 US ROM to baserom.us.z64 and place it in the sm64 folder
  • Run cd sm64 && make -j$(nproc) to start building
  • Once the build is complete, open the build/us_nds folder to find sm64.us.nds

Contributing

Pull requests may be accepted, but reviewing them isn't a priority. Larger changes might be rewritten or implemented differently. If you have a change in mind, consider bringing it up on Discord or opening an issue for discussion.

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A port of Super Mario 64 for the DSi

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