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An implemementation of Boids with trails & procedural animation using Unity Entity Component System

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ECS 2020 Examples

YouTube

YouTube

1000 boids implementing the following behaviours:

  • Seperation
  • Cohesion
  • Alignment
  • Constrain
  • Wander

There is also a procedural animation and trails implemented using ECS. There are 28K entities being updated every frame getting ~100 FPS and ~80 FPS in VR. See the steamvr branch for a VR implementation

A 500 x 500 Game of Life

The Psytrance Spiral Generator

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An implemementation of Boids with trails & procedural animation using Unity Entity Component System

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