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Releases: sketchfab/Unity-glTF-Exporter

Unity2Sketchfab 2.2.1

01 Dec 09:04
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Unity exporter version 2.2.1

How to use:

  1. Download the attached unity package and open it to import the exporter in your current unity project
  2. Once imported, the exporter is available in the menu bar under Tools/Publish to Sketchfab
  3. Launch it and use your Sketchfab credentials to log in and access the exporter window.
  4. Add some information about your model using the form and select the game objects you want to export (note: selecting a parent object will also export all its children hierarchy)
  5. When ready, click the Upload button at the bottom to proceed.
    You will be redirected to the model page, and will be able to see the model once processing is finished.

You can then access the Sketchfab editor (button Settings > 3d settings) to tweak materials, lighting and/or add post-process effects to your scene.

If you have any issue using the exporter, please report it using this report link

You can take a look at the repo's documentation here

v2.2.1 includes a small update on exporter UI

Unity2Sketchfab 2.2.0

10 Nov 13:29
51a900b
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Unity exporter version 2.2.0

How to use:

Download the attached unity package and open it to import the exporter in your current unity project
Once imported, the exporter is available in the menu bar under Tools/Publish to Sketchfab
Launch it and use your Sketchfab credentials to log in and access the exporter window.
Add some information about your model using the form and select the game objects you want to export (note: selecting a parent object will also export all its children hierarchy)
When ready, click the Upload button at the bottom to proceed.
You will be redirected to the model page, and will be able to see the model once processing is finished.
You can then access the Sketchfab editor (button Settings > 3d settings) to tweak materials, lighting and/or add post-process effects to your scene.

If you have any issue using the exporter, please report it using this report link

You can take a look at the repo's documentation here

v2.2.0 includes :

  • skinnin animation export fixes
  • fix on model orientation
  • bumpmap export removal (not compliant with glTF 2.0)

Unity2Sketchfab 2.1.1

07 Jul 14:53
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Unity exporter version 2.1.1

How to use:

Download the attached unity package and open it to import the exporter in your current unity project
Once imported, the exporter is available in the menu bar under Tools/Publish to Sketchfab
Launch it and use your Sketchfab credentials to log in and access the exporter window.
Add some information about your model using the form and select the game objects you want to export (note: selecting a parent object will also export all its children hierarchy)
When ready, click the Upload button at the bottom to proceed.
You will be redirected to the model page, and will be able to see the model once processing is finished.
You can then access the Sketchfab editor (button Settings > 3d settings) to tweak materials, lighting and/or add post-process effects to your scene.

If you have any issue using the exporter, please report it using this report link

You can take a look at the repo's documentation here

v2.1.1 includes :

  • small fixes for compatibility with unity 5.4 and 5.5
  • small fixes in glTF export in order to output more valid files (and make them compliant with glTF 2.0 validator)

Unity2Sketchfab 2.1.0

20 Jun 12:34
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Unity exporter version 2.1.0

How to use:

Download the attached unity package and open it to import the exporter in your current unity project
Once imported, the exporter is available in the menu bar under Tools/Publish to Sketchfab
Launch it and use your Sketchfab credentials to log in and access the exporter window.
Add some information about your model using the form and select the game objects you want to export (note: selecting a parent object will also export all its children hierarchy)
When ready, click the Upload button at the bottom to proceed.
You will be redirected to the model page, and will be able to see the model once processing is finished.
You can then access the Sketchfab editor (button Settings > 3d settings) to tweak materials, lighting and/or add post-process effects to your scene.

If you have any issue using the exporter, please report it using this report link

You can take a look at the repo's documentation here

v2.1.0 includes a few updates for glTF 2.0 compliancy

Unity2Sketchfab 2.0.6

18 May 12:03
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Unity exporter version 2.0.6

How to use:

Download the attached unity package and open it to import the exporter in your current unity project
Once imported, the exporter is available in the menu bar under Tools/Publish to Sketchfab
Launch it and use your Sketchfab credentials to log in and access the exporter window.
Add some information about your model using the form and select the game objects you want to export (note: selecting a parent object will also export all its children hierarchy)
When ready, click the Upload button at the bottom to proceed.
You will be redirected to the model page, and will be able to see the model once processing is finished.
You can then access the Sketchfab editor (button Settings > 3d settings) to tweak materials, lighting and/or add post-process effects to your scene.

If you have any issue using the exporter, please report it using this report link

You can take a look at the repo's documentation here

v2.0.6 includes a few bug fixes:

  • rotation animation that were lost because of unhandled curve binding
  • console errors due to "GetString()" called in scripts
  • invalid glTF file due to non unicode characters in objects name
  • crash on procedural material textures

Unity2Sketchfab 2.0.5

17 Mar 14:48
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Unity exporter version 2.0.5

How to use:

  1. Download the attached unity package and open it to import the exporter in your current unity project
  2. Once imported, the exporter is available in the menu bar under Tools/Publish to Sketchfab
  3. Launch it and use your Sketchfab credentials to log in and access the exporter window.
  4. Add some information about your model using the form and select the game objects you want to export (note: selecting a parent object will also export all its children hierarchy)
  5. When ready, click the Upload button at the bottom to proceed.
    You will be redirected to the model page, and will be able to see the model once processing is finished.

You can then access the Sketchfab editor (button Settings > 3d settings) to tweak materials, lighting and/or add post-process effects to your scene.

If you have any issue using the exporter, please report it using this report link

You can take a look at the repo's documentation here

v2.0.5 includes a few bug fixes:

  • Build issue because of UnityEditor lib used in exporter
  • export broken because of textures having the same name (and override)
  • A few improvements of output glTF 2.0 files

Unity2Sketchfab 2.0.1

03 Mar 20:43
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Unity exporter version 2.0.1

How to use:

  1. Download the attached unity package and open it to import the exporter in your current unity project
  2. Once imported, the exporter is available in the menu bar under Tools/Publish to Sketchfab
  3. Launch it and use your Sketchfab credentials to log in and access the exporter window.
  4. Add some information about your model using the form and select the game objects you want to export (note: selecting a parent object will also export all its children hierarchy)
  5. When ready, click the Upload button at the bottom to proceed.
    You will be redirected to the model page, and will be able to see the model once processing is finished.

You can then access the Sketchfab editor (button Settings > 3d settings) to tweak materials, lighting and/or add post-process effect to your scene.

If you have any issue using the exporter, please report it using this report link

You can take a look at the repo's documentation here

v2.0.1 includes a few bug fixes:

  • correctly restore create from grayscale toggle during texture export.
  • exporter doesn't break on text meshes anymore
  • remove warnings generated by the exporter code
  • skip MeshRenderer/SkinnedMeshRenderer if disabled

Unity2Sketchfab 2.0

24 Feb 23:07
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Unity exporter version 2.0.0

How to use:

  1. Download the attached unity package and open it to import the exporter in your current unity project
  2. Once imported, the exporter is available in the menu bar under Tools/Publish to Sketchfab
  3. Launch it and use your Sketchfab credentials to log in and access the exporter window.
  4. Add some information about your model using the form and select the game objects you want to export (note: selecting a parent object will also export all its children hierarchy)
  5. When ready, click the Upload button at the bottom to proceed.
    You will be redirected to the model page, and will be able to see the model once processing is finished.

You can then access the Sketchfab editor (button Settings > 3d settings) to tweak materials, lighting and/or add post-process effect to your scene.

If you have any issue using the exporter, please report it using this report link

You can take a look at the repo's documentation here

Unity2Sketchfab 1.0.0

03 Feb 22:55
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Merge pull request #8 from sketchfab/feature/update-skinning_D3D-2689

Updates exporter to version 1.0.0 
Includes skinning support and UI improvements

Unity2Sketchfab beta

17 Nov 17:07
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Unity2Sketchfab beta Pre-release
Pre-release

Beta version of the Unity to Sketchfab exporter

Materials

  • Exports PBR materials (Metallic/roughness and Specular/glossiness workflows)
  • RGBA pbr textures from Unity are split into two different textures:
    • MetalGloss => Metallic + Roughness
    • SpecularGloss => Specular + Glossiness
  • If material is transparent, it adds an extra GlTF json to material with transparency mode and cutout factor is transparency is cutout.
  • All the textures, except diffuse used in opacity, are exported in .jpg (with higher JPG quality for normal maps) to avoid issue with .psd and big textures sizes.

Animation is exported but disabled in the exporter for now (code needs to be improved)

  • Solid animations
  • Skinning

Lightmap support is still experimental and has not been tested yet