Open source remake of Gothic 2: Night of the Raven.
Motivation: The original Gothic 1 and Gothic 2 are still great games, but it's not easy to make them work on modern systems. The goal of this project is to make a feature complete Gothic game client compatible with the original game data and mods.
The original game has been replicated fully; you can complete both the main quest and the addon. Check out the bugtracker for a list of known issues.
- Install original Gothic game from CD/Steam/GOG/etc. you have to install the original game as OpenGothic does not provide any built-in game assets or game scripts
- Download latest stable build
- Run '/OpenGothic/bin/Gothic2Notr.exe -g "C:\Program Files (x86)\Path\To\Gothic II"'
Common Gothic installation paths to be provided via -g
:
- "C:\Program Files (x86)\JoWooD\Gothic II"
- "C:\Gothic II"
- "C:\Program Files (x86)\Steam\steamapps\common\Gothic II"
- "~/PlayOnLinux's virtual drives/Gothic2_gog/drive_c/Gothic II"
- Ubuntu 20.04
# latest Vulkan SDK provided externally as Ubuntu packages are usually older
wget -qO - https://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo apt-key add -
sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-focal.list https://packages.lunarg.com/vulkan/lunarg-vulkan-focal.list
sudo apt update
sudo apt install vulkan-sdk
# distro-provided packages
sudo apt install git cmake g++ glslang-tools libvulkan-dev libasound2-dev libx11-dev libxcursor-dev
- Arch
sudo pacman -S git cmake gcc glslang vulkan-devel alsa-lib libx11 libxcursor vulkan-icd-loader libglvnd
- Fedora
sudo dnf install git cmake gcc-c++ glslang vulkan-loader-devel alsa-lib-devel libX11-devel libXcursor-devel vulkan-validation-layers-devel libglvnd-devel
# 1st time build:
git clone --recurse-submodules https://github.com/Try/OpenGothic.git
cd OpenGothic
cmake -B build -DBUILD_SHARED_LIBS=ON -DCMAKE_BUILD_TYPE:STRING=RelWithDebInfo
make -C build -j $(nproc)
# following builds:
git pull --recurse-submodules
make -C build -j $(nproc)
# locate the executables at OpenGothic/build/opengothic
- Content mods (retexture/reworld/animations)
- Mods bases on Ikarus/LeGo
- AST sdk
- Mods bases on Union (not possible)
- DirectX11 - same as Union, but don't worry - OpenGothic has nice graphics out of the box
Argument(s) | Description |
---|---|
-g |
specify path containing Gothic game data |
-game:<modfile.init> |
specify game modification manifest (GothicStarter compatibility) |
-nomenu |
skip main menu |
-nofrate |
disable FPS display in-game |
-w <worldname.zen> |
startup world; newworld.zen is default |
-save q |
load the quick save on start |
-save <number> |
load a specified save-game slot on start |
-v -validation |
enable Vulkan validation mode |
-dx12 |
force DirectX 12 renderer instead of Vulkan (Windows only) |
-g1 |
assume a Gothic 1 installation |
-g2 |
assume a Gothic 2 installation |
-rt <boolean> |
explicitly enable or disable ray-query |
-ms <boolean> |
explicitly enable or disable meshlets |
-respawn |
enable respawn system (monsters will respawn after some days) |
-window |
windowed debugging mode (not to be used for playing) |