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URP-Fog-Volumes
URP-Fog-Volumes PublicImplementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
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URP-Atmosphere
URP-Atmosphere PublicImplementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
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SPIRV-Tools-zig
SPIRV-Tools-zig PublicForked from KhronosGroup/SPIRV-Tools
SPIRV-Tools built with zig
C++ 1
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URP-Depth-Stack
URP-Depth-Stack PublicA Renderer Feature for Unity's Universal Render Pipeline that makes using scene depth in conjunction with a camera stack easier
HLSL 1
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