Skip to content

simplon-lyon/extreme-carpaccio

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Extreme Carpaccio

During a Extreme Carpaccio session, the facilitator uses his/her computer as a server and starts sending HTTP requests to participant machines (generally organised in teams). Each request is in fact a purchasing order, like those you have when you buy something somewhere. Participants should then calculate the order's total amount and send the correct response back to the server. For every correct response, the participant earn points and increase his/her score. For bad responses, penalties are charged, and the participant lose points. In this way, participants should slice (or decouple) the problem in order to be able to deploy small chunks of the solution into production as soon as possible, and then score before others. This is the whole point of this exercise: define a slicing strategy, implement, deploy, check feedback, adapt the strategy, implement, deploy... and iterate as fast as you can. Those who don't slice and try go to production only once the whole solution is implemented risk to spend too much time before scoring, leaving the way free to other teams win.

This workshop, kata, or coding game is intented to help teams to practice concepts like Continuous Delivery, Lean Startup, eXtreme Programming, Agile Development, and more.

Ready for the challenge?

If you are a participant, go to clients/ to get more instructions and start playing.

If you are a facilitator, go to server/ and find out how to facilitate a session.

Have fun :D

People running Extreme Carpaccio

  • Find out what people are saying about Extreme Carpaccio on Twitter

Releases

No releases published

Packages

No packages published

Languages

  • JavaScript 38.8%
  • Java 11.7%
  • Ruby 10.3%
  • PHP 9.8%
  • C# 7.2%
  • Python 5.8%
  • Other 16.4%