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Update description to Tales in Timber armor to link ritual (foundryvt…
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TMunsie committed Aug 26, 2023
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2 changes: 1 addition & 1 deletion packs/equipment/tales-in-timber-greater.json
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"checkPenalty": -2,
"containerId": null,
"description": {
"value": "<p>Dozens of pictorial stories—told in wood carvings, painting, or pyrography—adorn every outer surface of this <em>+2 resilient wooden breastplate</em>. All are old, and many truly ancient, depicting tales set eons ago on the Plane of Wood. You gain a +2 item bonus to Nature checks to Recall Knowledge. If you know the collective memories ritual, you can use Nature instead of Occultism if you're the primary caster.</p>\n<hr />\n<p><strong>Activate—Statue Disguise</strong> <span class=\"pf2-icon\">2</span></p>\n<p><strong>Frequency</strong> once per day</p>\n<p><strong>Effect</strong> The armor makes you look like a wooden statue version of one of the creatures depicted on the armor for 1 hour. This is a 3rd-rank <em>@UUID[Compendium.pf2e.spells-srd.Item.Illusory Disguise]</em>, but it can make you look like any creature depicted on the armor. This doesn't change your size or the capabilities of your body, and it scales the appearance of the creature to match yours. You can Dismiss the activation. This disguise is just real enough to make you somewhat closer to a creature of wood. You're affected by two spells while it lasts: 4th-rank <em>@UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience]</em> and <em>@UUID[Compendium.pf2e.spells-srd.Item.Speak with Plants]</em>. If you stand still, you gain a +2 item bonus to Deception checks and DCs to appear as an inanimate wooden statue, in addition to the status bonus to Deception from <em>illusory disguise</em>.</p>"
"value": "<p>Dozens of pictorial stories—told in wood carvings, painting, or pyrography—adorn every outer surface of this <em>+2 resilient wooden breastplate</em>. All are old, and many truly ancient, depicting tales set eons ago on the Plane of Wood. You gain a +2 item bonus to Nature checks to Recall Knowledge. If you know the <em>@UUID[Compendium.pf2e.spells-srd.Item.Collective Memories]</em> ritual, you can use Nature instead of Occultism if you're the primary caster.</p>\n<hr />\n<p><strong>Activate—Statue Disguise</strong> <span class=\"pf2-icon\">2</span></p>\n<p><strong>Frequency</strong> once per day</p>\n<p><strong>Effect</strong> The armor makes you look like a wooden statue version of one of the creatures depicted on the armor for 1 hour. This is a 3rd-rank <em>@UUID[Compendium.pf2e.spells-srd.Item.Illusory Disguise]</em>, but it can make you look like any creature depicted on the armor. This doesn't change your size or the capabilities of your body, and it scales the appearance of the creature to match yours. You can Dismiss the activation. This disguise is just real enough to make you somewhat closer to a creature of wood. You're affected by two spells while it lasts: 4th-rank <em>@UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience]</em> and <em>@UUID[Compendium.pf2e.spells-srd.Item.Speak with Plants]</em>. If you stand still, you gain a +2 item bonus to Deception checks and DCs to appear as an inanimate wooden statue, in addition to the status bonus to Deception from <em>illusory disguise</em>.</p>"
},
"dexCap": 2,
"equippedBulk": {
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2 changes: 1 addition & 1 deletion packs/equipment/tales-in-timber-major.json
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"checkPenalty": -2,
"containerId": null,
"description": {
"value": "<p>Dozens of pictorial stories—told in wood carvings, painting, or pyrography—adorn every outer surface of this <em>+2 greater resilient wooden breastplate</em>. All are old, and many truly ancient, depicting tales set eons ago on the Plane of Wood. You gain a +3 item bonus to Nature checks to Recall Knowledge. If you know the collective memories ritual, you can use Nature instead of Occultism if you're the primary caster.</p>\n<hr />\n<p><strong>Activate—Statue Disguise</strong> <span class=\"pf2-icon\">2</span></p>\n<p><strong>Frequency</strong> once per day</p>\n<p><strong>Effect</strong> The armor makes you look like a wooden statue version of one of the creatures depicted on the armor for 1 hour. This is a 3rd-rank <em>@UUID[Compendium.pf2e.spells-srd.Item.Illusory Disguise]</em>, but it can make you look like any creature depicted on the armor. This doesn't change your size or the capabilities of your body, and it scales the appearance of the creature to match yours. You can Dismiss the activation. This disguise is just real enough to make you somewhat closer to a creature of wood. You're affected by two spells while it lasts: 6th-rank <em>@UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience]</em> and <em>@UUID[Compendium.pf2e.spells-srd.Item.Speak with Plants]</em>. If you stand still, you gain a +2 item bonus to Deception checks and DCs to appear as an inanimate wooden statue, in addition to the status bonus to Deception from <em>illusory disguise</em>.</p>"
"value": "<p>Dozens of pictorial stories—told in wood carvings, painting, or pyrography—adorn every outer surface of this <em>+2 greater resilient wooden breastplate</em>. All are old, and many truly ancient, depicting tales set eons ago on the Plane of Wood. You gain a +3 item bonus to Nature checks to Recall Knowledge. If you know the <em>@UUID[Compendium.pf2e.spells-srd.Item.Collective Memories]</em> ritual, you can use Nature instead of Occultism if you're the primary caster.</p>\n<hr />\n<p><strong>Activate—Statue Disguise</strong> <span class=\"pf2-icon\">2</span></p>\n<p><strong>Frequency</strong> once per day</p>\n<p><strong>Effect</strong> The armor makes you look like a wooden statue version of one of the creatures depicted on the armor for 1 hour. This is a 3rd-rank <em>@UUID[Compendium.pf2e.spells-srd.Item.Illusory Disguise]</em>, but it can make you look like any creature depicted on the armor. This doesn't change your size or the capabilities of your body, and it scales the appearance of the creature to match yours. You can Dismiss the activation. This disguise is just real enough to make you somewhat closer to a creature of wood. You're affected by two spells while it lasts: 6th-rank <em>@UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience]</em> and <em>@UUID[Compendium.pf2e.spells-srd.Item.Speak with Plants]</em>. If you stand still, you gain a +2 item bonus to Deception checks and DCs to appear as an inanimate wooden statue, in addition to the status bonus to Deception from <em>illusory disguise</em>.</p>"
},
"dexCap": 2,
"equippedBulk": {
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2 changes: 1 addition & 1 deletion packs/equipment/tales-in-timber.json
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"checkPenalty": -2,
"containerId": null,
"description": {
"value": "<p>Dozens of pictorial stories—told in wood carvings, painting, or pyrography—adorn every outer surface of this <em>+1 resilient wooden breastplate</em>. All are old, and many truly ancient, depicting tales set eons ago on the Plane of Wood. You gain a +2 item bonus to Nature checks to Recall Knowledge. If you know the collective memories ritual, you can use Nature instead of Occultism if you're the primary caster.</p>\n<hr />\n<p><strong>Activate—Statue Disguise</strong> <span class=\"pf2-icon\">2</span></p>\n<p><strong>Frequency</strong> once per day</p>\n<p><strong>Effect</strong> The armor makes you look like a wooden statue version of one of the creatures depicted on the armor for 1 hour. This is a 3rd-rank <em>@UUID[Compendium.pf2e.spells-srd.Item.Illusory Disguise]</em>, but it can make you look like any creature depicted on the armor. This doesn't change your size or the capabilities of your body, and it scales the appearance of the creature to match yours. You can Dismiss the activation. This disguise is just real enough to make you somewhat closer to a creature of wood. You're affected by two spells while it lasts: <em>@UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience]</em> and <em>@UUID[Compendium.pf2e.spells-srd.Item.Speak with Plants]</em>. If you stand still, you gain a +2 item bonus to Deception checks and DCs to appear as an inanimate wooden statue, in addition to the status bonus to Deception from <em>illusory disguise</em>.</p>"
"value": "<p>Dozens of pictorial stories—told in wood carvings, painting, or pyrography—adorn every outer surface of this <em>+1 resilient wooden breastplate</em>. All are old, and many truly ancient, depicting tales set eons ago on the Plane of Wood. You gain a +2 item bonus to Nature checks to Recall Knowledge. If you know the <em>@UUID[Compendium.pf2e.spells-srd.Item.Collective Memories]</em> ritual, you can use Nature instead of Occultism if you're the primary caster.</p>\n<hr />\n<p><strong>Activate—Statue Disguise</strong> <span class=\"pf2-icon\">2</span></p>\n<p><strong>Frequency</strong> once per day</p>\n<p><strong>Effect</strong> The armor makes you look like a wooden statue version of one of the creatures depicted on the armor for 1 hour. This is a 3rd-rank <em>@UUID[Compendium.pf2e.spells-srd.Item.Illusory Disguise]</em>, but it can make you look like any creature depicted on the armor. This doesn't change your size or the capabilities of your body, and it scales the appearance of the creature to match yours. You can Dismiss the activation. This disguise is just real enough to make you somewhat closer to a creature of wood. You're affected by two spells while it lasts: <em>@UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience]</em> and <em>@UUID[Compendium.pf2e.spells-srd.Item.Speak with Plants]</em>. If you stand still, you gain a +2 item bonus to Deception checks and DCs to appear as an inanimate wooden statue, in addition to the status bonus to Deception from <em>illusory disguise</em>.</p>"
},
"dexCap": 2,
"equippedBulk": {
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78 changes: 78 additions & 0 deletions packs/spells/collective-memories.json
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@@ -0,0 +1,78 @@
{
"_id": "z8fSURhfBombYMxh",
"img": "systems/pf2e/icons/spells/legend-lore.webp",
"name": "Collective Memories",
"system": {
"area": null,
"category": {
"value": "ritual"
},
"components": {
"focus": false,
"material": false,
"somatic": false,
"verbal": false
},
"cost": {
"value": "rare incense worth a total value of 300 gp"
},
"damage": {
"value": {}
},
"description": {
"value": "<p>You tap into other mortals' memories, knowledge, legends, tales, and lore about a subject. The subject must be an important person, place, or thing. If the subject is present, increase the degree of success of your primary skill check by one step. If you have only vague information about the subject before attempting the ritual, decrease the degree of success of your primary skill check by one step. These modifiers cancel each other out if you have a subject present with little to no baseline information.</p>\n<hr />\n<p><strong>Critical Success</strong> For 1 hour after the ritual ends, you sort through memories that are mostly coherent, emphasizing more accurate or useful information over misremembered knowledge or exaggerated tales.</p>\n<p><strong>Success</strong> For 1 hour after the ritual ends, you learn useful information for further inquiry that remains generally incomplete or enigmatic. As is the nature of mortal memory and stories, you are likely to learn multiple contradictory versions.</p>\n<p><strong>Failure</strong> You fail to learn any useful legends.</p>\n<p><strong>Critical Failure</strong> Your mind becomes overwhelmed with the vast array of knowledge at your disposal. You can't sense or respond to anything in the present for 1 week except to perform necessities like breathing and sleeping. When you recover, however, you can retrain one of your skills into a Lore based on the knowledge of a subject you were accessing, as if you had spent 1 week retraining.</p>"
},
"duration": {
"value": ""
},
"hasCounteractCheck": {
"value": false
},
"level": {
"value": 7
},
"materials": {
"value": ""
},
"primarycheck": {
"value": "Occultism (master)"
},
"range": {
"value": ""
},
"rules": [],
"save": {
"basic": "",
"value": ""
},
"secondarycasters": {
"value": "2"
},
"secondarycheck": {
"value": "Performance, Society"
},
"source": {
"value": "Pathfinder Player Core"
},
"spellType": {
"value": "utility"
},
"sustained": {
"value": false
},
"target": {
"value": ""
},
"time": {
"value": "1 day"
},
"traditions": {
"value": []
},
"traits": {
"rarity": "uncommon",
"value": []
}
},
"type": "spell"
}

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