- π Iβm a 3D Character Artist, Programmer and am also interested in Digital 2D Art, Photography as well as Game Design and Interface Design, UX matters.
I'm also the author of the 3D Artist's Handbook - π§° My creative software toolkit consists of:
Blender | ZBrush | Substance Painter | Marmoset Toolbag |
---|---|---|---|
3D Coat | Unreal Engine | Unity | Photoshop |
Clip Studio Paint | Procreate | ||
And of those ZBrush and Blender is where I spend most of my time.
-
π§° I intend to expand my software toolkit with:
Marvelous Designer Maya Cry Engine Plasticity Mari Arnold -
β¨οΈ The programming languages I use are:
-
π£οΈ I can speak:
English native German native French a bit Japanese learning -
π« You can reach me through:
epicrex sidney-eliot