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FinalFighter.xcodeproj/project.xcworkspace/ | ||
FinalFighter.xcodeproj/xcuserdata/ | ||
.DS_Store |
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// | ||
// AppDelegate.h | ||
// FinalFighter-iphone | ||
// | ||
// Created by Sebastian Volland on 08.10.12. | ||
// Copyright __MyCompanyName__ 2012. All rights reserved. | ||
// | ||
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@class LandscapeNavigationController; | ||
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@interface AppController : NSObject <UIApplicationDelegate, CCDirectorDelegate> | ||
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@property (nonatomic, strong) UIWindow *window; | ||
@property (readonly) LandscapeNavigationController *navController; | ||
@property (readonly) CCDirectorIOS *director; | ||
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@end |
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// | ||
// AppDelegate.mm | ||
// FinalFighter-iphone | ||
// | ||
// Created by Sebastian Volland on 08.10.12. | ||
// Copyright __MyCompanyName__ 2012. All rights reserved. | ||
// | ||
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#import "cocos2d.h" | ||
#import "AppDelegate.h" | ||
#import "MenuLayer.h" | ||
#import "WorldLayer.h" | ||
#import "GameLevelTutorial.h" | ||
#import "GameLevelFragtemple.h" | ||
#import "GameLevelYerLethalMetal.h" | ||
#import "GameDebug.h" | ||
#import "GameMusicPlayer.h" | ||
#import "GameSoundPlayer.h" | ||
#import "GameStats.h" | ||
#import "GameChallengeManager.h" | ||
#import "LandscapeNavigationController.h" | ||
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@implementation AppController | ||
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions | ||
{ | ||
//#if DEBUG | ||
// **************************** | ||
// /* CHEAT FOR DEBUG */ | ||
// GameChallengeManager *gcm = [GameChallengeManager getInstance]; | ||
// [gcm markAllAsDone]; | ||
// **************************** | ||
// [[GameCenterManager sharedInstance] resetAchievements]; | ||
// **************************** | ||
// NSString *appDomain = [[NSBundle mainBundle] bundleIdentifier]; | ||
// [[NSUserDefaults standardUserDefaults] removePersistentDomainForName:appDomain]; | ||
// **************************** | ||
//#endif | ||
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// Create the main window | ||
_window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; | ||
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[self startGame]; | ||
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#ifndef DEBUG | ||
#if !(TARGET_IPHONE_SIMULATOR) | ||
/* splash screen laenger anzeigen */ | ||
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) { | ||
[NSThread sleepForTimeInterval:1.0]; | ||
} | ||
#endif | ||
#endif | ||
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return YES; | ||
} | ||
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- (void)startGame | ||
{ | ||
CGRect bounds = [_window bounds]; | ||
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// Create an CCGLView with a RGB565 color buffer, and a depth buffer of 0-bits | ||
CCGLView *glView = [CCGLView viewWithFrame:bounds | ||
pixelFormat:kEAGLColorFormatRGB565 //kEAGLColorFormatRGBA8 | ||
depthFormat:0 //GL_DEPTH_COMPONENT24_OES | ||
preserveBackbuffer:NO | ||
sharegroup:nil | ||
multiSampling:NO | ||
numberOfSamples:0]; | ||
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// Enable multiple touches | ||
[glView setMultipleTouchEnabled:YES]; | ||
_director = (CCDirectorIOS*) [CCDirector sharedDirector]; | ||
_director.wantsFullScreenLayout = YES; | ||
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#ifdef DISPLAY_STATS | ||
[_director setDisplayStats:YES]; | ||
#endif | ||
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[_director setAnimationInterval:1.0/60]; | ||
[_director setView:glView]; | ||
[glView setMultipleTouchEnabled:YES]; | ||
[_director setDelegate:self]; | ||
[_director setProjection:kCCDirectorProjection2D]; | ||
[_director enableRetinaDisplay:NO]; | ||
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[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"menu.plist"]; | ||
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"sprites.plist"]; | ||
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// Default texture format for PNG/BMP/TIFF/JPEG/GIF images | ||
// It can be RGBA8888, RGBA4444, RGB5_A1, RGB565 | ||
// You can change anytime. | ||
[CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888]; | ||
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// If the 1st suffix is not found and if fallback is enabled then fallback suffixes are going to searched. If none is found, it will try with the name without suffix. | ||
// On iPad HD : "-ipadhd", "-ipad", "-hd" | ||
// On iPad : "-ipad", "-hd" | ||
// On iPhone HD: "-hd" | ||
CCFileUtils *sharedFileUtils = [CCFileUtils sharedFileUtils]; | ||
[sharedFileUtils setEnableFallbackSuffixes:NO]; // Default: NO. No fallback suffixes are going to be used | ||
[sharedFileUtils setiPhoneRetinaDisplaySuffix:@"-hd"]; // Default on iPhone RetinaDisplay is "-hd" | ||
[sharedFileUtils setiPadSuffix:@"-ipad"]; // Default on iPad is "ipad" | ||
[sharedFileUtils setiPadRetinaDisplaySuffix:@"-ipadhd"]; // Default on iPad RetinaDisplay is "-ipadhd" | ||
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// Assume that PVR images have premultiplied alpha | ||
[CCTexture2D PVRImagesHavePremultipliedAlpha:YES]; | ||
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[self readUserDefaults]; | ||
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[GameMusicPlayer getInstance]; | ||
[GameSoundPlayer getInstance]; | ||
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GameStats *stats = [GameStats getInstance]; | ||
[stats incInt:@"startups"]; | ||
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_navController = [[LandscapeNavigationController alloc] initWithRootViewController:_director]; | ||
_navController.navigationBarHidden = YES; | ||
[_window setRootViewController:_navController]; | ||
[_window makeKeyAndVisible]; | ||
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CCScene *scene = START_SCENE; | ||
[_director pushScene: scene]; | ||
} | ||
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- (void)readUserDefaults | ||
{ | ||
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; | ||
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NSDictionary *def = [NSDictionary dictionaryWithObjectsAndKeys: | ||
[NSNumber numberWithInt:100], @"SoundVolume", | ||
[NSNumber numberWithInt:100], @"MusicVolume", | ||
nil]; | ||
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[defaults registerDefaults:def]; | ||
} | ||
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- (NSUInteger)application:(UIApplication*)application supportedInterfaceOrientationsForWindow:(UIWindow*)window | ||
{ | ||
return UIInterfaceOrientationMaskAllButUpsideDown; | ||
} | ||
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation | ||
{ | ||
return UIInterfaceOrientationIsLandscape(interfaceOrientation); | ||
} | ||
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- (void)applicationWillResignActive:(UIApplication *)application | ||
{ | ||
if ([_navController visibleViewController] == _director) { | ||
[_director pause]; | ||
} | ||
} | ||
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- (void)applicationDidBecomeActive:(UIApplication *)application | ||
{ | ||
if ([_navController visibleViewController] == _director) { | ||
[_director resume]; | ||
} | ||
} | ||
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- (void)applicationDidEnterBackground:(UIApplication*)application | ||
{ | ||
if ([_navController visibleViewController] == _director) { | ||
[_director stopAnimation]; | ||
} | ||
} | ||
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- (void)applicationWillEnterForeground:(UIApplication*)application | ||
{ | ||
if ([_navController visibleViewController] == _director) { | ||
[_director startAnimation]; | ||
} | ||
} | ||
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- (void)applicationWillTerminate:(UIApplication *)application | ||
{ | ||
CC_DIRECTOR_END(); | ||
} | ||
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- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application | ||
{ | ||
[[CCDirector sharedDirector] purgeCachedData]; | ||
} | ||
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- (void)applicationSignificantTimeChange:(UIApplication *)application | ||
{ | ||
[[CCDirector sharedDirector] setNextDeltaTimeZero:YES]; | ||
} | ||
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@end |
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/* | ||
* Copyright (c) 2006-2007 Erin Catto http:https://www.gphysics.com | ||
* | ||
* iPhone port by Simon Oliver - http:https://www.simonoliver.com - http:https://www.handcircus.com | ||
* | ||
* This software is provided 'as-is', without any express or implied | ||
* warranty. In no event will the authors be held liable for any damages | ||
* arising from the use of this software. | ||
* Permission is granted to anyone to use this software for any purpose, | ||
* including commercial applications, and to alter it and redistribute it | ||
* freely, subject to the following restrictions: | ||
* 1. The origin of this software must not be misrepresented; you must not | ||
* claim that you wrote the original software. If you use this software | ||
* in a product, an acknowledgment in the product documentation would be | ||
* appreciated but is not required. | ||
* 2. Altered source versions must be plainly marked as such, and must not be | ||
* misrepresented as being the original software. | ||
* 3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
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// | ||
// File modified for cocos2d integration | ||
// http:https://www.cocos2d-iphone.org | ||
// | ||
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#ifndef GLES_RENDER_H | ||
#define GLES_RENDER_H | ||
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#import "cocos2d.h" | ||
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#ifdef __CC_PLATFORM_IOS | ||
#import <OpenGLES/EAGL.h> | ||
#elif defined(__CC_PLATFORM_MAC) | ||
#import <OpenGL/OpenGL.h> | ||
#endif | ||
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#include "Box2D.h" | ||
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struct b2AABB; | ||
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// This class implements debug drawing callbacks that are invoked | ||
// inside b2World::Step. | ||
class GLESDebugDraw : public b2Draw | ||
{ | ||
float32 mRatio; | ||
CCGLProgram *mShaderProgram; | ||
GLint mColorLocation; | ||
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void initShader( void ); | ||
public: | ||
GLESDebugDraw(); | ||
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GLESDebugDraw( float32 ratio ); | ||
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void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color); | ||
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void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color); | ||
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void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color); | ||
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void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color); | ||
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void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color); | ||
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void DrawTransform(const b2Transform& xf); | ||
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void DrawPoint(const b2Vec2& p, float32 size, const b2Color& color); | ||
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void DrawString(int x, int y, const char* string, ...); | ||
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void DrawAABB(b2AABB* aabb, const b2Color& color); | ||
}; | ||
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#endif // GLES_RENDER_H |
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