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The water rendering and physics system used in Vertigo 2
Guides made by me after 7 years of experience, diving into Blender's inner workings.
A Legend of Zelda: Breath of the Wild-style grass shader
An Add-on to blender to export all animation markers
Video discussing this curriculum:
GMap.NET - Great Maps for Windows Forms & Presentation
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time