Ray4Laz is a header translation of the Raylib Game Development Library
for the Lazarus project.
raylib is a simple and easy-to-use library to enjoy videogames programming.
raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.
NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way.
Bindings
Header | Supported |
---|---|
raylib.h | ✔️ |
raymath.h | ✔️ |
rlgl.h | ✔️ |
raygui.h | ✔️ |
physac.h | ✔️ |
Platforms
OS | Supported |
---|---|
Mac | ❓ no tested |
Windows | ✔️ |
Linux | ✔️ |
Haiku | ✔️ |
build and installation raylib
raylib binary releases for Windows, Linux and macOS are available at the Github Releases page.
raylib Wiki contains detailed instructions on building and usage on multiple platforms.
- Working on Windows
- Working on macOS
- Working on GNU Linux
- Working on FreeBSD
- Working on Raspberry Pi
- Working for Android
- Working for Web (HTML5)
- Working anywhere with CMake
- CMake Build Options
Installation in Lazarus.
Select the package menu, open the network package manager.
Select ray4laz package and install.
Create a new project (Ray Simple Project).
Enjoy !!!