MAC OS Install -
-
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
-
brew install gcc brew install coreutils
-
cd /usr/local/bin/
-
ln -s g++-10 g++
-
ls
-
clear
-
LOGOUT
G++ Build - (SUBLIME)
{ "cmd" : ["g++ $file_name -o $file_base_name && gtimeout 4s ./$file_base_name<inputf.in>outputf.in"], "selector" : "source.c", "shell": true, "working_dir" : "$file_path" }
Sublime Build (Windows)
{ "cmd": ["g++.exe","-std=c++14", "${file}", "-o", "${file_base_name}.exe", "&&" , "${file_base_name}.exe<inputf.in>outputf.in"], "selector":"source.cpp", "shell":true, "working_dir":"$file_path" }
#BOTH ARE 3 WINDOW SETUP - (Command + Shift + 3)
Making bits/stdc++.h work -
Simply put (stdc++.h) into /Applications/Xcode.app/Contents/Developer/Platforms/ChosenTargetPlatform/Developer/SDKs/ChosenMacOSSDK/usr/include/bits - In MAC
Simply put (stdc++.h) into C:\MinGW\include\bits folder - In Windows
MAKE SURE TO MAKE A FOLDER named - bits
Sublime Window setup - COMMAND + OPTION + 3
Create two files - inputf.in && outputf.in
=========================================================
Windows Setup ->
Sublime Build -
{ "shell_cmd": "g++ "${file}" -std=c++1y -o "${file_path}/${file_base_name}"", "file_regex": "^(..[^:]):([0-9]+):?([0-9]+)?:? (.)$", "working_dir": "${file_path}", "selector": "source.c, source.c++",
"variants":
[
{
"name": "Run",
"shell_cmd": "g++ \"${file}\" -std=c++1y -o \"${file_path}/${file_base_name}\" && \"${file_path}/${file_base_name}\""
}
]
}
Download and Install MINGGW and Add it to ENVIRONMENT PATH