Stars
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Lightning-fast and Zero Allocation Tween Library for Unity.
Official C# support for Visual Studio Code
A Unity DOTS framework for my personal projects
Extremely fast LINQ aggregation operations implementation optimized by Burst Compiler
(Unity3D) Test multiplayer without building
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
Displays information about Blueprint assets in Visual Studio via CodeLens.
Extremely fast, GC-free and customizable tween library implemented with Unity ECS
One framework for creating powerful cross-platform games.
Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
Generic UI for card games like Hearthstone, Magic Arena and Slay the Spire...
A library for patching, replacing and decorating .NET and Mono methods during runtime
Library to create Roslyn AdhocWorkspaces from old-style .NET solutions and projects
Produce NuPkg files that have .NET Reference assemblies as resources
PolySharp provides generated, source-only polyfills for C# language features, to easily use all runtime-agnostic features downlevel. Add a reference, set your C# version to latest and have fun! 🚀
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
A repo for upcoming changes to extensibility in Visual Studio, the new extensibility model, and language server protocol.
A fully dynamic planar navmesh for Unity supporting agents of any size
Experimental tools and libraries for reading and analyzing Unity data files.
Gems of Unity Labs for our user-base.
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
Roslyn code analyzer to find method usages on scenes
Rosalina is a code generation tool for Unity's UI documents. It generates C# code-behind script based on a UXML template.
A couple of attributes that help disabling Domain Reloading in Unity easier