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An implementation of a distributed key-value storage system in C++, inspired by the design of Memcached

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Memcached-Mini

An implementation of a distributed, in-memory key-value storage system inspired by the design of memcached. This is one of my pet projects to keep my distributed systems skills sharp.

Design overview

High-level design decisions made by developers of memcached can be found here. The memcached client queries the key-value cache storage provided by the memcached server. Both the client and server are implemented as the client needs to know where to store/fetch a key, and the server needs to manage storage and implement an eviction policy.

I have used the following implementation approach for my project:

Memcached Client

  • Clients are initialized with the server endpoints available to them and are aware of these servers at all times.
  • A client can send the following requests to any server belonging to the server pool it was initialized with:
    • Put: A request containing a key-value pair where the key maps to the value. The server responds with an acknowledgement. Keys and values must be within 100 and 1000 bytes respectively.
    • Get: A request containing a key. The server either responds with the value or indicates that the key is not present.
  • For a given key, the client issues Get/Put requests to a single server. The client picks the server to contact using chord protocol that uses consistent hashing. The main idea is that a key will be stored on a server that has the smallest hash value greater than or equal to that of the key. More details can be found in this paper describing the chord protocol. This offers the advantage of even load balancing under normal operation and in the event of server failure/rejoin. This also ensures fault tolerance and availability since one server failure doesn't impact all the keys stored in the system.
  • The client should be able to detect server failures and rejoins. To keep this simple, the client will declare a server dead when no response is received from the server by a pre-defined timeout. Thenafter, the client will keep pinging the dead servers at certain time intervals to detect the server rejoins.

Memcached Server

  • The server responds to Get and Put requests issued by clients as described in the previous section.
    • The server must respond with an acknowledgement upon receiving a Put request.
    • The server must respond with a cache hit/miss event and a value (if hit) upon receiving a Get request.
  • No two servers are aware of each other.
  • Consistency management: All requests are processed in the order they are received by the server
  • Eviction policy when cache gets full: TBD

Usage

Go inside the repository and follow the steps below:

  • Run a localhost memcached server.

    sh server.sh <port>
    
  • Run a memcached client configured with the ports of localhost servers present in the server pool available:

    sh client.sh <server1_port> <server2_port> ...
    

Features to implement

  • Utilities to get started

    • Add a module for connection establishment b/w server & client
    • Add a module defining the types of messages that can be received
    • Add utilities to create messages
    • Document the above
    • read() timeout configuration using poll()
  • Single server KV store interacting with one client

    • Put requests get reflected on the server's state
    • Get requests from client result in appropriate response from server
  • Distributed KV Store

    • Configure client with multiple servers
    • Hash function
    • Key-server mapper
  • User Interaction

    • Create command line interface
    • Test it manually
  • Concurrent request processing

    • Spawn new thread for every client
    • Protect kv store state from concurrent access
  • Server failure handling

    • Keep track of disconnected servers in a data structure
    • Flag server as inactive after response read() timeout
    • Ping dead servers in specified intervals to check if they have come alive
    • Add logic to connect with rejoined server and flag as active
  • Logging

    • Server logging
    • Client logging

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An implementation of a distributed key-value storage system in C++, inspired by the design of Memcached

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