Writing Metal shaders while looking at loss plots
Neil Henning
sheredom
Verse @ Epic, Ex-Burster @ Unity, Ex-RTG @ AMD, Ex-Vulkanite @ Codeplay
@EpicGames Scotland
Dmitry Shabat
Xallt
ML Research Engineer @ Gracia AI, interested in state-of-the-art 3D Reconstruction approaches
Tel Aiv, Israel
Sergey Prokudin
sergeyprokudin
Senior researcher in computer vision and machine learning
ETH Zürich Zürich
SvenKratz
Full-stack Interactive Systems / Research Engineer | Invent Interactive Artifacts from Electronics up to UI Software | Apply AI & Machine Learning to Create New
Matthieu Bucchianeri
mbucchia
Experienced Software Engineer | Xbox | SpaceX | PlayStation | VMware ---
Stuff I worked on: OpenXR, WMR, PlayStation 4, PSVR, Falcon 9, Crew Dragon
Seattle, Washington, United States
Ludwig Füchsl
Ohjurot
Electrical engineer near Munich.
Personal interest in computer graphics and game engine programming.
Maurer Rides GmbH Munich, Germany
Rylie Pavlik
rpavlik
Principal Software Engineer at Collabora, OpenXR Working Group Spec Editor
Collabora
Jan Simon
janhsimon
Computer Graphics Engineer, Computer Science M.Sc., C/C++, Vulkan, OpenGL, Direct3D, Unity
Aarhus, Denmark
Tudor
tdbe
~bocchi goto irl.
Best work unfortunately private. LFG for some open source.
EU glass ceiling :/
Roman Arzumanyan
rarzumanyan
Senior Video Codec SDK developer technology engineer.
NVIDIA Moscow, Russia
Rosu Radu Alexandru
RaduAlexandru
Ph.D. Candidate at University of Bonn interested in 3D neural reconstructions and computer graphics
University of Bonn Bonn, Germany
Ollin Boer Bohan
madebyollin
Made sdxl-vae-fp16-fix, taesd, that pokemon-emulation-via-dnn thing.
Redmond, WA
Wojciech Zielonka
Zielon
Ph.D. Candidate at MPI for Intelligent Systems interested in digital humans and computer graphics
MPI-IS Tübingen, Germany
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