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University of Waterloo
- Waterloo, Ontario, Canada
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Code for paper "Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton", SIGGRAPH 2024
A lightweight, fast, and accurate solver for grid-based ferrofluid simulations (2D Ver.)
VectorAdam for Rotation Equivariant Geometry Optimization
Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)
A header-only C++ library for k nearest neighbor search with Eigen3.
Sparse volume compute and rendering on NVIDIA GPUs
tum-pbs / mantaflow
Forked from thunil/mantaflowmantaflow is an open-source framework targeted at fluid simulation research in Computer Graphics and Machine Learning.
A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.
Filter-adapted Spatiotemporal Sampling for Real-Time Rendering
arXiv LaTeX Cleaner: Easily clean the LaTeX code of your paper to submit to arXiv
Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh
Discrete shell energy, and its derivatives and Hessian.
A set of reusable functions to integrate IPC into an existing simulation.
Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"
tyxchen / WoBonPBRTv3
Forked from mmp/pbrt-v3Extension of pbrt-v3 implementing the SIGGRAPH NA 2023 paper "A Practical Walk-on-Boundary Method for Boundary Value Problems"
Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
Automatic Differentiation in Geometry Processing Made Simple
Simple didactic code + tutorial for the Walk on Stars (WoSt) algorithm
Fit low-dimensional subspaces to physical systems with neural networks (SIGGRAPH 2023)