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University of Waterloo
- Waterloo, Ontario, Canada
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Language: C++
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Productive, portable, and performant GPU programming in Python.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Simple MPL-2.0-licensed C++ geometry processing library.
Matplot++: A C++ Graphics Library for Data Visualization 📊🗾
Lightning fast C++/CUDA neural network framework
Model-based design and verification for robotics.
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)
nanoflann: a C++11 header-only library for Nearest Neighbor (NN) search with KD-trees
Mitsuba 2: A Retargetable Forward and Inverse Renderer
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
THIS MIRROR IS DEPRECATED -- New url: https://gitlab.com/libeigen/eigen
a programming library with geometric algorithms
A C++ & Python viewer for 3D data like meshes and point clouds
automatic differentiation made easier for C++
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data
stdgpu: Efficient STL-like Data Structures on the GPU
The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes
Applied 3D geometry in C++, with a focus on surface meshes.
💬 Portable GUI dialogs library, C++11, single-header