Skip to content

Commit

Permalink
Replace STX characters with hyphens (foundryvtt#14804)
Browse files Browse the repository at this point in the history
  • Loading branch information
Cuingamehtar authored May 23, 2024
1 parent b787a67 commit 9111ea1
Show file tree
Hide file tree
Showing 5 changed files with 5 additions and 5 deletions.
2 changes: 1 addition & 1 deletion packs/equipment/nightmares-lament.json
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@
"die": "d4"
},
"description": {
"value": "<p>Ritually constructed from the bones of a nightmare, a nightmare's lament is a +1 striking rapier pistol. Thin wisps of dark smoke continually surround the red\u0002flecked blade.</p>\n<p><strong>Activate—Fuming Cloak <span class=\"action-glyph\">2 </span></strong>(manipulate)</p>\n<p><strong><strong>Frequency</strong></strong> once per day</p>\n<hr />\n<p><strong><strong>Effect</strong></strong> For 1 minute, the nightmare's lament continually vents thick, black smoke that creates concealment in a 15-foot aura around the gun's wielder. The wielder of the nightmare's lament can see through this smoke. A creature that begins its turn in the area becomes @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2} (DC 23 Fortitude negates) and is then temporarily immune to the sickness from the smoke for 1 minute. The wielder of the nightmare's lament, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment.</p>\n<hr />\n<p><strong>Craft Requirements</strong> The initial raw materials must include the rib bones and inner fire of a nightmare.</p>"
"value": "<p>Ritually constructed from the bones of a nightmare, a nightmare's lament is a +1 striking rapier pistol. Thin wisps of dark smoke continually surround the red-flecked blade.</p>\n<p><strong>Activate—Fuming Cloak <span class=\"action-glyph\">2 </span></strong>(manipulate)</p>\n<p><strong><strong>Frequency</strong></strong> once per day</p>\n<hr />\n<p><strong><strong>Effect</strong></strong> For 1 minute, the nightmare's lament continually vents thick, black smoke that creates concealment in a 15-foot aura around the gun's wielder. The wielder of the nightmare's lament can see through this smoke. A creature that begins its turn in the area becomes @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2} (DC 23 Fortitude negates) and is then temporarily immune to the sickness from the smoke for 1 minute. The wielder of the nightmare's lament, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment.</p>\n<hr />\n<p><strong>Craft Requirements</strong> The initial raw materials must include the rib bones and inner fire of a nightmare.</p>"
},
"group": "firearm",
"hardness": 0,
Expand Down
2 changes: 1 addition & 1 deletion packs/howl-of-the-wild-bestiary/magnegor.json
Original file line number Diff line number Diff line change
Expand Up @@ -147,7 +147,7 @@
},
"category": "offensive",
"description": {
"value": "<p><strong>Requirements</strong> The magnegor is @UUID[Compendium.pf2e.conditionitems.Item.Prone]</p>\n<hr />\n<p><strong>Effect</strong> The magnegor rolls on its spine\u0002covered back, up to its Speed, furrowing the earth and crushing any Large or smaller creatures in its path. This deals @Damage[4d10[piercing]] damage with a @Check[type:reflex|dc:24|basic:true] save; on a failed save, a creature wearing metal armor or made of metal is @UUID[Compendium.pf2e.conditionitems.Item.Restrained] by the magnegor's magnetized coat (@UUID[Compendium.pf2e.actionspf2e.Item.Escape] DC 24). For each metal object or piece of equipment a restrained creature chooses to leave stuck to the magnegor, it gains a +1 circumstance bonus to its attempts to Escape. A creature that relinquishes all its metal Escapes automatically. The magnegor can move at its full Speed while it has a creature restrained in this way, bringing the creature along.</p>"
"value": "<p><strong>Requirements</strong> The magnegor is @UUID[Compendium.pf2e.conditionitems.Item.Prone]</p>\n<hr />\n<p><strong>Effect</strong> The magnegor rolls on its spine-covered back, up to its Speed, furrowing the earth and crushing any Large or smaller creatures in its path. This deals @Damage[4d10[piercing]] damage with a @Check[type:reflex|dc:24|basic:true] save; on a failed save, a creature wearing metal armor or made of metal is @UUID[Compendium.pf2e.conditionitems.Item.Restrained] by the magnegor's magnetized coat (@UUID[Compendium.pf2e.actionspf2e.Item.Escape] DC 24). For each metal object or piece of equipment a restrained creature chooses to leave stuck to the magnegor, it gains a +1 circumstance bonus to its attempts to Escape. A creature that relinquishes all its metal Escapes automatically. The magnegor can move at its full Speed while it has a creature restrained in this way, bringing the creature along.</p>"
},
"publication": {
"license": "OGL",
Expand Down
2 changes: 1 addition & 1 deletion packs/howl-of-the-wild-bestiary/scroungefeather.json
Original file line number Diff line number Diff line change
Expand Up @@ -101,7 +101,7 @@
},
"category": "offensive",
"description": {
"value": "<p>The scroungefeather's nest of sharp metallic junk covers a 15-foot-by\u000215-foot area. The area is difficult terrain and hazardous terrain to any non\u0002scroungefeather creatures. A creature that moves on the ground through the nest takes @Damage[3[piercing]] damage for each square of the area it moves into. Scroungefeathers can @UUID[Compendium.pf2e.actionspf2e.Item.Take Cover] at any point in the nest.</p>"
"value": "<p>The scroungefeather's nest of sharp metallic junk covers a 15-foot-by-15-foot area. The area is difficult terrain and hazardous terrain to any non-scroungefeather creatures. A creature that moves on the ground through the nest takes @Damage[3[piercing]] damage for each square of the area it moves into. Scroungefeathers can @UUID[Compendium.pf2e.actionspf2e.Item.Take Cover] at any point in the nest.</p>"
},
"publication": {
"license": "OGL",
Expand Down
2 changes: 1 addition & 1 deletion packs/howl-of-the-wild-bestiary/storm-snake.json
Original file line number Diff line number Diff line change
Expand Up @@ -118,7 +118,7 @@
},
"category": "offensive",
"description": {
"value": "<p>The storm snake gathers all static electricity in the area before releasing it in a @Template[type:emanation|distance:30] that deals @Damage[3d12[electricity]] damage to all non-plant creatures (@Check[type:reflex|dc:19] save) and grants plant creatures 5 temporary Hit Points that last for 1 minute. Plant life in the area begins to grow significantly faster than the average for plants of their genus; in forests, fields, or otherwise floral locations, this immediately transforms the area into non\u0002magical difficult terrain. The storm snake can't use Static field again for [[/br 1d4 #Recharge Static field]]{1d4 rounds}.</p>"
"value": "<p>The storm snake gathers all static electricity in the area before releasing it in a @Template[type:emanation|distance:30] that deals @Damage[3d12[electricity]] damage to all non-plant creatures (@Check[type:reflex|dc:19] save) and grants plant creatures 5 temporary Hit Points that last for 1 minute. Plant life in the area begins to grow significantly faster than the average for plants of their genus; in forests, fields, or otherwise floral locations, this immediately transforms the area into non-magical difficult terrain. The storm snake can't use Static field again for [[/br 1d4 #Recharge Static field]]{1d4 rounds}.</p>"
},
"publication": {
"license": "OGL",
Expand Down
2 changes: 1 addition & 1 deletion packs/howl-of-the-wild-bestiary/taldan-cave-squirrel.json
Original file line number Diff line number Diff line change
Expand Up @@ -175,7 +175,7 @@
},
"category": "defensive",
"description": {
"value": "<p><strong>Trigger</strong> The cave squirrel rolls initiative or has taken damage before initiative</p>\n<hr />\n<p><strong>Effect</strong> The cave squirrel lets out an ear\u0002piercing shriek, alerting any other cave squirrels in the area to its plight. It uses Screaming Force.</p>"
"value": "<p><strong>Trigger</strong> The cave squirrel rolls initiative or has taken damage before initiative</p>\n<hr />\n<p><strong>Effect</strong> The cave squirrel lets out an ear-piercing shriek, alerting any other cave squirrels in the area to its plight. It uses Screaming Force.</p>"
},
"publication": {
"license": "OGL",
Expand Down

0 comments on commit 9111ea1

Please sign in to comment.