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feat(debounce): initial implementation
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jimeh committed Feb 16, 2023
1 parent cffbb6c commit 07d4aee
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110 changes: 110 additions & 0 deletions debounce.go
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// Package debounce provides functions to debounce function calls, i.e., to
// ensure that a function is only executed after a certain amount of time has
// passed since the last call.
//
// Debouncing can be useful in scenarios where function calls may be triggered
// rapidly, such as in response to user input, but the underlying operation is
// expensive and only needs to be performed once per batch of calls.
package debounce

import (
"sync"
"time"
)

// New returns a debounced function that delays invoking f until after wait time
// has elapsed since the last time the debounced function was invoked.
//
// The returned cancel function can be used to cancel any pending invocation of
// f, but is not required to be called, so can be ignored if not needed.
//
// Both debounced and cancel functions are safe for concurrent use in
// goroutines, and can both be called multiple times.
//
// The debounced function does not wait for f to complete, so f needs to be
// thread-safe as it may be invoked again before the previous invocation
// completes.
func New(wait time.Duration, f func()) (debounced func(), cancel func()) {
var mux sync.Mutex
timer := stoppedTimer(f)

debounced = func() {
mux.Lock()
defer mux.Unlock()

timer.Reset(wait)
}

cancel = func() {
mux.Lock()
defer mux.Unlock()

timer.Stop()
}

return debounced, cancel
}

// NewWithMaxWait returns a debounced function like New, but with a maximum wait
// time of maxWait, which is the maximum time f is allowed to be delayed before
// it is invoked.
//
// The returned cancel function can be used to cancel any pending invocation of
// f, but is not required to be called, so can be ignored if not needed.
//
// Both debounced and cancel functions are safe for concurrent use in
// goroutines, and can both be called multiple times.
//
// The debounced function does not wait for f to complete, so f needs to be
// thread-safe as it may be invoked again before the previous invocation
// completes.
func NewWithMaxWait(
wait, maxWait time.Duration,
f func(),
) (debounced func(), cancel func()) {
var mux sync.Mutex
var dirty bool
var timer *time.Timer
var maxTimer *time.Timer

cb := func() {
mux.Lock()
defer mux.Unlock()

if !dirty {
return
}

go f()
timer.Stop()
maxTimer.Stop()
dirty = false
}

timer = stoppedTimer(cb)
maxTimer = stoppedTimer(cb)

debounced = func() {
mux.Lock()
defer mux.Unlock()

timer.Reset(wait)

// Mark as dirty, and start maxTimer if we were not already dirty.
if !dirty {
dirty = true
maxTimer.Reset(maxWait)
}
}

cancel = func() {
mux.Lock()
defer mux.Unlock()

timer.Stop()
maxTimer.Stop()
dirty = false
}

return debounced, cancel
}
132 changes: 132 additions & 0 deletions debounce_examples_test.go
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package debounce_test

import (
"fmt"
"time"

"github.com/romdo/go-debounce"
)

func ExampleNew() {
// Create a new debouncer that will wait 100 milliseconds since the last
// call before calling the callback function.
debounced, _ := debounce.New(100*time.Millisecond, func() {
fmt.Println("Hello, world!")
})

debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 75ms
debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 150ms
debounced()
time.Sleep(150 * time.Millisecond) // +150ms = 300ms, wait expired at 250ms

debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 675ms
debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 750ms
debounced()
time.Sleep(150 * time.Millisecond) // +150ms = 900ms, wait expired at 850ms

// Output:
// Hello, world!
// Hello, world!
}

func ExampleNew_with_cancel() {
// Create a new debouncer that will wait 100 milliseconds since the last
// call before calling the callback function.
debounced, cancel := debounce.New(100*time.Millisecond, func() {
fmt.Println("Hello, world!")
})

debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 75ms
debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 150ms
debounced()
time.Sleep(150 * time.Millisecond) // +150ms = 300ms, wait expired at 250ms

debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 375ms
debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 450ms
cancel()
time.Sleep(150 * time.Millisecond) // +150ms = 600ms, canceled at 450ms

debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 675ms
debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 750ms
debounced()
time.Sleep(150 * time.Millisecond) // +150ms = 900ms, wait expired at 850ms

// Output:
// Hello, world!
// Hello, world!
}

func ExampleNewWithMaxWait() {
// Create a new debouncer that will wait 100 milliseconds since the last
// call before calling the callback function. On repeated calls, it will
// wait no more than 500 milliseconds before calling the callback function.
debounced, _ := debounce.NewWithMaxWait(
100*time.Millisecond, 500*time.Millisecond,
func() { fmt.Println("Hello, world!") },
)

debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 75ms
debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 150ms
debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 225ms
debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 300ms
debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 375ms
debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 450ms
debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 525ms, maxWait expired at 500ms
debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 600ms
debounced()
time.Sleep(150 * time.Millisecond) // +150ms = 750ms, wait expired at 700ms

// Output:
// Hello, world!
// Hello, world!
}

func ExampleNewWithMaxWait_with_cancel() {
// Create a new debouncer that will wait 100 milliseconds since the last
// call before calling the callback function. On repeated calls, it will
// wait no more than 500 milliseconds before calling the callback function.
debounced, cancel := debounce.NewWithMaxWait(
100*time.Millisecond, 500*time.Millisecond,
func() { fmt.Println("Hello, world!") },
)

debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 75ms
debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 150ms
debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 225ms
debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 300ms
debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 375ms
debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 450ms
cancel()
time.Sleep(150 * time.Millisecond) // +150ms = 600ms, canceled at 450ms
debounced()
time.Sleep(75 * time.Millisecond) // +75ms = 675ms
debounced()
time.Sleep(150 * time.Millisecond) // +150ms = 825ms, wait expired at 775ms

// Output:
// Hello, world!
}
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