Stars
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Visual Effect Graph - Samples Project
🤗 Transformers: State-of-the-art Machine Learning for Pytorch, TensorFlow, and JAX.
Nexus is a c++/javascript library for creation and visualization of a batched multiresolution mesh
Development repository for the Triton language and compiler
Fast and memory-efficient exact attention
CLIP (Contrastive Language-Image Pretraining), Predict the most relevant text snippet given an image
🌸 Run LLMs at home, BitTorrent-style. Fine-tuning and inference up to 10x faster than offloading
GFPGAN aims at developing Practical Algorithms for Real-world Face Restoration.
Zuul is a gateway service that provides dynamic routing, monitoring, resiliency, security, and more.
Demo of volume rendering a data cube in Unity by performing ray tracing on the GPU
Houdini Engine Plugin for Unreal Engine.
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, me…
An introductory course intrinsic triangulations for powerful & robust geometry processing --- tutorial code and links.
Example project for Unity 2020.1 Mesh API improvements
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Unreal Engine Sky Atmosphere Rendering Technique
Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.
Supplemental learning materials for "Fourier Feature Networks and Neural Volume Rendering"
Unity runtime node editor using with Unity UI.
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6