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spritemate is a browser based sprite editor for the Commodore 64
Code repo dump for the project as we work on it on stream
Simple 6510 Assembly game: 1NVADER for the Commodore 64
Original sources and binaries for Supermon+64 V1.2 by Jim Butterfield
A template for compiling 6502 assembly code with ACME in VSCode
Google Chrome, Firefox, and Thunderbird extension that lets you write email in Markdown and render it before sending.
An application manage and launch PlayStation Classic games from USB storage
Documentation sources for 1541 Ultimate-II(+) and Ultimate-64 products
An extension of Spring Security SAML Library 1.0.x to add support for keys/certificates rollover.
An example of using AWS Lambda with Go
Android 6502 Processor Emulator with game console
Example telegram bot implementation using fs2 and http4s client (no akka)
Injectable Dll to record the game state in order to produce a data set to be used in training a model that can function as a Bot.
Play with Löve 2d & Lua (docker images, web build tools)
This is a clone from VDice, only for educational purposes
LIKO-12 is an open source fantasy computer made using LÖVE
Supernatural, a Commodore64 game by Georg Rottensteiner and Trevor Storey. A step by step analysis of the game.
A community-driven Emacs distribution - The best editor is neither Emacs nor Vim, it's Emacs *and* Vim!
Slides and examples for a presentation on the State datatype provided by Scalaz 7