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Bevy Aseprite Parser and Loader

This is a fork of TheNeikos/bevy_spicy_aseprite.

Works with Bevy 0.9

Add bevy_aseprite = "0.9" to your Cargo.toml.

How to use it without derives

    commands.spawn(AsepriteBundle {
        aseprite: asset_server.load("player.ase"),
        animation: AsepriteAnimation::from("walk"),
        transform: Transform {...},
        ..Default::default()
    });

How to use it with derive (for compile time validation)

    mod sprites {
      use bevy_aseprite::aseprite;
      aseprite!(pub Player, "player.ase");
    }

    ...

    commands.spawn(AsepriteBundle {
        aseprite: asset_server.load(sprites::Player::PATH),
        animation: AsepriteAnimation::from(sprites::Player::tags::LEFT_WALK),
        transform: Transform {...},
        ..Default::default()
    });

Examples

Check out the example to see how it could be used:

cargo run --example show_aseprite

Limitations

Currently no support for slices or toggling layers.

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  • Rust 100.0%