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Complete reworking of Actor.EstimateMove()
Added more missing RO functions to AI_M.lua and AI.lua; can now call AI() from within a lua interpreter, but not very useful. Add a few motions RAIL.LogT() and RAIL.Log() won't break if the debug level is forgotten, but instead report to TraceAI. Until further testing is done, state option InterceptAlgorithm is defaulted to none. Reworked through History.FindMostRecent. Should never return bad values anymore. History.GetConstList() now returns BinarySearch function as well. Other's expire function will no longer drop the reason for expiration. Fix a bad comment in Utils.lua Add RunAhead command to state file. Currently disabled, needs more testing. Normalize AttackRange for melee homu and mercs to 1.5. The reported 2 doesn't work reliably. Add disabled ignore code; if an actor is far away and we can't get closer, then ignore it. Needs more testing before it's not disabled.
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faithful613
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Jan 29, 2010
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