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Freelance
- Nancy, France
Stars
2D Vector Graphics Engine Powered by a JIT Compiler
File format for 3D Gaussian splats. About 10x smaller than the PLY equivalent with virtually no perceptible loss in visual quality. Offered as open source by Niantic Labs. More details at https://s…
Code release for "3D reconstruction with fast dipole sums"
Alternative LAZ implementation for C++ and JavaScript
TřiVis: Versatile, Reliable, and High-Performance Tool for Computing Visibility in Polygonal Environments
Hybrid Filtering Heuristic for the Sensor-Placement Problem to Discretize 2D Continuous Environments
Parameter-Efficient Fine-Tuning in Spectral Domain for Point Cloud Learning
[ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
[SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes
Out-of-core watertight surface reconstruction from LiDAR point cloud
Scalable Locally Injective Mappings using UltiMaille and Eigen
Source code of the article "Non Euclidean Sliced Optimal Transort Sampling" published at Eurographics 2024, authors : Baptiste GENEST, Nicolas COURTY, David COEURJOLLY
Lock-free parallel disjoint set data structure (aka UNION-FIND) with path compression and union by rank
We extend Segment Anything to 3D perception by combining it with VoxelNeXt.