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Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

Python 13,554 1,738 Updated Sep 9, 2024

Marrying Rust and CMake - Easy Rust and C/C++ Integration!

CMake 1,058 102 Updated Sep 6, 2024

Source code for the Mario Kart Wii Tournament Museum mod

C++ 21 1 Updated Mar 17, 2023

Rust tools for PowerPC 750CL

Rust 15 2 Updated Jan 14, 2023

BCKファイルの編集を可能にするツールです。このソフトを使うにはBCKファイルの知識が必要です。

C# 7 Updated Feb 7, 2022

Utility library to create and convert various file formats used in Mario Kart Wii custom tracks.

C++ 8 Updated Oct 5, 2022

Embedded mod loader for games

C++ 19 4 Updated Aug 24, 2024

A triangle stripping implementation dating from the NVIDIA GeForce 2 era.

C++ 19 2 Updated May 27, 2019

single header libraries for C/C++

C 1,263 91 Updated Mar 29, 2024

Custom memory allocators in C++ to improve the performance of dynamic memory allocation

C++ 1,712 158 Updated May 23, 2024

Tiny, fast, non-dependent and fully loaded printf implementation for embedded systems. Extensive test suite passing.

C 2,517 459 Updated Apr 3, 2023

A Super Mario 64 decompilation, brought to you by a bunch of clever folks.

C 7,579 1,351 Updated Feb 4, 2024

A NNS plugin for blender.

Python 20 4 Updated Jun 2, 2024

A single-header ANSI C gui library

C 13,677 1,105 Updated Jan 3, 2020

A digital museum of video game levels

TypeScript 3,225 250 Updated Sep 10, 2024

A modular buildsystem for injecting code into GameCube and Wii games!

Python 11 1 Updated May 7, 2019

a nice code injection engine for Wii games

C# 65 11 Updated Apr 21, 2024

(WIP) 1:1 Decompilation of Super Mario Galaxy

Assembly 82 6 Updated Dec 18, 2020

Experimental javascript engine reimplemention of Mario Kart DS.

JavaScript 158 23 Updated Aug 12, 2024