Stars
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Marrying Rust and CMake - Easy Rust and C/C++ Integration!
Source code for the Mario Kart Wii Tournament Museum mod
BCKファイルの編集を可能にするツールです。このソフトを使うにはBCKファイルの知識が必要です。
Utility library to create and convert various file formats used in Mario Kart Wii custom tracks.
A triangle stripping implementation dating from the NVIDIA GeForce 2 era.
Custom memory allocators in C++ to improve the performance of dynamic memory allocation
Tiny, fast, non-dependent and fully loaded printf implementation for embedded systems. Extensive test suite passing.
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
A digital museum of video game levels
A modular buildsystem for injecting code into GameCube and Wii games!
(WIP) 1:1 Decompilation of Super Mario Galaxy
Experimental javascript engine reimplemention of Mario Kart DS.