- FIRST DEMO OF TESTING NEW WEB UI PLUGIN w/ UE4. VUETIFY WAS TOO INTENSIVE AND ENDED UP LAGGING UI SO DROPPED IN NEWER DEMOS
- PC ISNT GREAT SO RECORDING STUTTERS A LITTLE DURING CERTAIN SWAPPING DUE TO RUNNING SEVERAL APPLICATIONS & PROGRAMS WHILE RECORDING
Server
- authoritative state of truth
- any and all modifications/decisions to the game state are strictly handled by the game server
- procedural generation of any heroes & enemies
- turn-based battle against server ai
- battle data & actions are dictated by server
- any & all updates that modifiy the server state of truth are validated by the server before any modification is finalized
- battle structure: heap priority queue
Heroes & Enemies
- derived from one base 'brain' class to dictate metatype
- psuedo-random procedural generation (each hero & enemy is different)
- each metatype is generated from the following:
- 20 hero models & 5 enemy models
- 3 different metatype animation blueprints
- each blueprint has 5-7 'actions' (variance due to asset limitations)
- 100 different weapons
- 20 particle systems generated per each attack
- metadata - definitions & attributes per generated hero
- all assets transform (weapon, model, particlesystem xf)
- 20 hero models & 5 enemy models
- all notable actions are recorded & stored in firestore
- ex. defeating an enemy & successfully fishing will yield experience
- login/signup and connect to the game server
- use any email/password combo to sign up
firebase authentication system
just like everything else, don't use a password you've used before
my server uses firebase token validation for authentication
- on successful signup, server will procedurally generate your character & all attributes as well as asset information
- hero assets (weapons/models) can be altered in game and every change is recorded and will be reflected immediately in game as well as in your hero ui
- use any email/password combo to sign up
- CLIENT > DOUBLE CLICK
AZAdventure.exe
- YOU CAN EITHER RUN YOUR OWN SERVER AND PLAY OR CONNECT TO ANOTHER SERVER
- GO TO
CLIENT
SECTION TO LEARN HOW TO CONNECT TO OTHER SERVERS
CLIENT
- TO PLAY YOU WILL HAVE TO POINT THE CLIENT TO A SERVER
- TO DO THIS, ENTER CLIENT>AZADVENTURE>CONTENT>SETTINGS
- OPEN SETTINGS.JSON
SERVER
- PROVIDED IS A BUILT VERSION OF THE GAME SERVER
- TO EDIT THE SERVER PORT GO TO: SERVER & OPEN CFG.JSON
- EDIT PORT TO WHATEVER PORT YOU DESIRE
- MAKE SURE IF JOINING YOUR SERVER, CHANGE SERVER ADDRESS WITHIN CLIENT SETTINGS * SEE ABOVE CLIENT SECTION *
- DOUBLE CLICK THE GAME SERVER TO AUTOMATICALLY START IT UP
AUTHOR: revzim
PACKAGED ON: 2021-08-25