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@twin-city @CherryCrisis @Skadaii
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remisansfamine/README.md

Welcome to my Github page! I'm Rémi

Portfolio itch.io LinkedIn

Programmer for a long time, I'm currently studying Game Programming at ISART Digital Paris. I have a big fondness for Engine and Rendering parts of programming (take a look at my CPU Rasterizer and my own Engine Cherry Crisis!). Here you will find most of my projects that I find cool to share :)

Skills

  • Languages: C, C++, C#, GLSL, Python, bash
  • Game engine: Unity, Unreal Engine 4, Unreal Engine 5
  • Tools: Visual Studio Community, VSCode, Jetbrains Rider, RenderDoc, SWIG
  • Rendering: OpenGL (Legacy and Modern), SDL
  • Versioning: git (+LFS, filter-repo, flow), Gitlab, Bitbucket, Fork, GitHub, P4V
  • Programming concepts: Prototyping, multithreading, replication, scripting, interfacing (C++ ⇔ Python/C#)

Pinned Loading

  1. rasterizer rasterizer Public

    CPU Renderer using rasterization to display 3D models

    C++ 1

  2. amber amber Public

    Short walking simulator with pretty graphic effects made on Unreal Engine 4.

    C++ 1

  3. animation-programming animation-programming Public

    Animated skeletal mesh rendering

    C++

  4. born-to-walk born-to-walk Public

    Multilayer perceptron learning to physical ragdoll to stay up

    ShaderLab

  5. spline-editor spline-editor Public

    Tool to create, edit and use housemade spline curves on Unity

    C#

  6. Skadaii/skadai Skadaii/skadai Public

    Decision-making and movements for squad managment using Utility System

    ShaderLab