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Reimplementation of Gothic I and II using modern technologies.
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Vulkan & C++17 based Scene Graph Project
Tools for working with Kuro no Kiseki .dat and .tbl files
To store all models and other assets related to glTF
Blame someone else for your bad code.
YDB is an open source Distributed SQL Database that combines high availability and scalability with strong consistency and ACID transactions
Iguina is a framework-agnostic, cross platform, modern UI system for C#.
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
Unreal.js: Javascript runtime built for UnrealEngine
A Jekyll-based theme designed for documentation and help systems. See the link for detailed instructions on setting up and configuring everything.
Deploying a React App (created using create-react-app) to GitHub Pages
AFKMud is an advanced C++ derivative of the Smaug MUD codebase. Over the years it has grown to become one of the most advanced MERC derivatives in existence. There are several major enhancements to…
This is a MUD based on the DikuMUD/CircleMUD Codebase
BasedMUD is a DikuMUD/Merc/ROM/QuickMUD/BaseMUD derived MUD with MTH telnet support
The Community Edition fork of the 'Awakened Worlds' Shadowrun 3 MUD codebase.
A modern multiplatform multi-user dungeon engine written in C# and .NET with a full toolset.
-- { SMAUG } -- [S]imulated [M]edieval [A]dventure Multi[U]ser [G]ame
A text-based game engine written in Go and scripted with Lua.