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PlayerConnect also known as a Reporting System which can be implemented inside your Godot Game and with ease

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PLAYER CONNECT

Player Connect also known as a Reporting System which can be implemented inside your Godot Game and with ease. it uses Godot's HTTPRequest node to send Calls to Discord's Webhook.. and so in whichever channel your webhook is.. it will send the data to that specific channel.. please keep in mind don't share your webhook url to the public. it would lead to disasters

Credits where due, I've used AI's help to accomplish some tasks and couldn't tell it scrapped code from a fellow godot user who already had something like this made.. Original Repo By ASecondGuy: https://github.com/ASecondGuy/BugReporter

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HOW TO USE IT

p.s: works only in Godot Version 4.3 and above
  • Download Zip or Clone this repository, Alternatively you can go to releases page and just download the tool folder (it doesnt come up with project.godot file)
  • Now inside your game scene.. press a little "Link" icon in your Scene Tree Hierarchy and search "PlayerConnect".
  • This will add the scene to your main game scene.. from here you can go inside PlayerConnect scene and can customize the whole ui to your liking..
  • There are two scripts that comes with this tool.. PlayerConnect.gd and WebhookCreator.gd.
  • Both these scripts contain alot of comments so it might help you understand my spaghetti code :p



  • USEFUL LINKS

  • Understanding Discord Webhooks
  • Discord Embed Color Codes (Integer Values)
  • Godot HTTP Request



  • CONTRIBUTION

    Well, as you can see with this code, i make alot of spaghetti code.. if you still wanna help and make this a better tool for everyone you can help contributing so everyone can take advantage of this tool more..




    LICENSE

    it's CC0, so no credit is required but appreciated.. Please dont reframe it as your own and sell it.. Thanks

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