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We're creating an initial big object in an actor, then creating a bunch of other objects and expecting the initial object to get evicted. Sometimes that isn't happening.
Still validating this hypothesis, but I suspect what is happening is that the actor is taking a while to start up so it isn't actually the first object to get created, so LRU doesn't evict it.
I'm fixing this by waiting for the actor to start up and create the object.