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This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Utility library for converting data+materials to/from VulkanSceneGraph
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Lighthouse 2 framework for real-time ray tracing
VSCode extension to lint GLSL shading language files
A beautiful stack trace pretty printer for C++
An AMR code for compressible reacting flow simulations
Vulkan best practice for mobile developers
Highly efficient Plasma Accelerator Emulation, quasistatic particle-in-cell code
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Model reduction library with an emphasis on large scale parallelism and linear subspace methods
My toy engine, mainly for rendering experiment and prototyping.
A collection of physics databases and implementation code for use with the Pele suite of of codes
Stochastic Screen Space Reflections (SSSR)
A Comprehensive Roadmap to Mathematics
Rendergraph-based graphics engine written in C++ using DirectX12