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This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
A (very) simple notification wrapper for Dear ImGui
Node graph implementation for Dear ImGui. Used in https://github.com/rokups/rbfx
This is an Unreal Engine 4/5 plugin to generate procedural dungeon.
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
Fast O(1) offset allocator with minimal fragmentation
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
Unreal Engine Sky Atmosphere Rendering Technique
Light-weight, simple and fast XML parser for C++ with XPath support
A common standard for tangent space used in baking tools to produce normal maps.
Copy of Morten S. Mikkelsen tangent space code
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
📚 single header utf8 string functions for C and C++
A C Compiler that fits in the 512 byte boot sector of an x86 machine
OpenGL sample on various rendering approaches for typical CAD scenes
mimalloc is a compact general purpose allocator with excellent performance.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…