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rg_gamelib [WIP]

An abstraction over Metal & D3D12 APIs created for quick and easy to understand graphics prototyping. Runs on Windows and macOS.

Example usage code is in code/main.cpp

TODO:

  • Bring D3D12 backend on par with Metal backend

Screenshots

Histogram based auto-exposure

screen-recording-2023-10-03-at-93727-am-1_qrwekaHP.mp4