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<This is the original readme file from Merc relase 2.1> Merc Release 2.1 Sunday 01 August 1993 Furey [email protected] Hatchet [email protected] Kahn [email protected] === Introduction Merc Diku Mud is a Diku Mud with many enhancements and contributions. See our 'contrib.txt' and 'help merc' for acknowledgements. Send us your contribution, and you'll be in there too! Enjoy our mud. May your visit here be ... Mercenary. This is the 2.1 production release of Merc. === Copyright and License Diku Mud is copyright (C) 1990, 1991 by Sebastian Hammer, Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. Their license agreement is in the file 'license.doc'. Merc Diku Mud is a derivative of the original Diku Mud and is subject to their copyright and license agreement. Merc Diku Mud contains substantial enhancements to Diku Mud. These enhancements are copyright 1992, 1993 by Michael Chastain, Michael Quan, and Mitchell Tse. Our license agreement is in 'license.txt'. The license terms boil down to this: the people who wrote this mud want due credit for their work. === Contents of the Release area Area files. doc Documentation. log Log files (initially empty). player Player files (initially empty). src Source files. === How to Install First, group with your highest level Unix guru, and have him or her tank. Merc is easier to install than other muds, but every site is different. (1) Get the release Merc_21.tar.gz from one of these fine anonymous ftp sites: ftp.tcp.com (formerly ferkel.ucsb.edu) ftp.math.okstate.edu (2) Unpack the release: gzip -d -c Merc_21.tar.gz | tar xvf - (3) Go into the 'src' directory. Choose the Makefile for your operating system and copy it into 'Makefile': Makefile Most machines with 'gcc' Makefile.aix AIX Makefile.hp Hp/UX Makefile.isc Interactive Systems Unix Makefile.mip Mips Risc/OS Makefile.nex NeXT Makefile.sol SunSoft Solaris 2.1 Makefile.tra Traditional C (see 'trad.txt') Merc.exe, a pre-built MsDos executable, is included in the release. See 'port.txt' for more information on porting, including the single-user MsDos and Macintosh versions. (4) Run 'make' with the following options: make -k >&! make.out This will take 10 minutes to 60 minutes, depending on the speed of your computer. If you encounter errors with 'make', send us your 'make.out' file: mail -s make.out [email protected] < make.out Also we'll need to know what kind of hardware, operating system, and C compiler you have. We will help you get Merc running, but obviously we can't guarantee Merc will run on any particular machine. (5) Start the game: startup & telnet localhost 4000 (6) To make your first immortal character, just start as a mortal character, play at least as far as level 2, and then edit the player file and change your level. (After the first immortal, you can advance the rest). (7) If you haven't already done so, read 'license.doc' and 'license.txt'. Because Merc is a derivative work of Diku Mud, you must register your mud with the original Diku implementors. (8) Of course you're going to change the title screen, help files, and so on. Don't just globally erase the 'Merc' references, ok? You wouldn't like it if we did that to your work, so don't do it to ours. === Support First, read the documentation in the 'doc' directory. We rewrote all of the documentation files from scratch for the 2.0 Alpha release, and have been keeping them up-to-date since. Also check the 'wizhelp' command and read the 'help' descriptions for the individual immortal commands. There is a mailing list at '[email protected]'. Send mail to '[email protected]' to join the list. You can write to us directly at the e-mail addresses at the top of this document. When you write us, we need to know what kind of machine you're running on. If you can give us specific information about the problem, that helps too. Specific information means: an adb or gdb stack trace (if you're reporting a crash), or a syslog with the relevant commands logged. The player files are ascii files -- dump them into your mail message too. If your e-mail is too vague, we're likely to bounce it back. There are three of us and dozens of you -- we simply can't engage in long-distance debugging, on unknown platforms, with the added factor of more code that you've dropped in since the release. === Future Plans We have finished core development of Merc. There will never be a Merc 3. It's your mud now -- the end of our development is the beginning of yours. We will continue making maintenance releases to fix bugs, add new platform support, and fold in contributed code and areas. The next release of Merc, version 2.2, will be on 05 Sep 1993.
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