A replayable arcade shooter with a focus on build theorycrafting. Use a massive skill tree, many classes and ships to create your own builds and defeat an ever increasing amount of enemies.
Warning: running from source or BYTEPATH.love
and running from a fused release save to different locations.
OS | not fused | fused |
---|---|---|
Windows | %appdata%\LOVE\BYTEPATH |
%appdata%\BYTEPATH |
Linux | $XDG_DATA_HOME/love/BYTEPATH |
$XDG_DATA_HOME/BYTEPATH |
- download
BYTEPATH-win32.zip
from the latest release - extract & run!
- download
BYTEPATH.AppImage
from the latest release chmod +x BYTEPATH.AppImage
& run!
- Download
BYTEPATH-win32.zip
from the latest release - Extract
BYTEPATH-win32.zip
on top of the version installed by Steam- It's most likely
C:\Program Files (x86)\Steam\steamapps\common\BYTEPATH
- It's most likely
- Copy
steam_api.dll
from another game and put it in the folder you just extracted- Or you can grab a
steam_api.dll
from the Steamworks SDK instead
- Or you can grab a
- Enjoy your achievements!
- Download
game_64.AppImage
from the latest release - Replace the
game_64.AppImage
Steam has with the one you just downloaded- It's most likely in
$XDG_DATA_HOME/Steam/steamapps/common/BYTEPATH
- It's most likely in
- Copy
libsteam_api.so
from another game and put it in the same folder asgame_64.AppImage
- Or you can grab a
libsteam_api.so
from the Steamworks SDK instead
- Or you can grab a
- Enjoy your achievements!
A full tutorial where the game is built from scratch is available here. This tutorial goes over the entire process of building the game step by step. The tutorial
folder in this repository also contains the necessary files to follow along with the tutorial as well as answers to exercises (look into them only after really trying to answer!).
All assets have their specific licenses and they are linked to in the game's credits. All code is under the MIT license.
AIRGLOW music is licensed under CC-BY-3.0 https://airglow-strat.bandcamp.com/album/airglow-memory-bank
Anonymous.ttf is licensed under Open Font License. https://www.marksimonson.com/fonts/view/anonymous-pro
Arch.ttf is Public Domain. https://www.pentacom.jp/pentacom/bitfontmaker2/gallery/?id=612
m5x7.ttf is free to use but attribution appreciated. https://managore.itch.io/m5x7
menu_error.ogg was created by KorGround and is licensed under CC-BY-3.0 https://freesound.org/people/KorGround/sounds/344687/
Sound assets from freesounds.org are probably CC0 or CC-BY-3.0. The site allows CC-BY-NC-3.0 but it seems unlikely the commercial game included any of those. Given that the sounds have probably been converted to ogg and all have been renamed it would be difficult to track down the originals.
fins: https://freesound.org/people/Leszek_Szary/
jeckkech: https://freesound.org/people/jeckkech/
josepharaoh99: https://freesound.org/people/josepharaoh99/
NSStudios: https://freesound.org/people/nsstudios/
TreasureSounds: https://freesound.org/people/TreasureSounds/
TheDweebMan: https://freesound.org/people/TheDweebMan/
LittleRobotSoundFactory: https://freesound.org/people/LittleRobotSoundFactory/
NenadSimic: https://freesound.org/people/NenadSimic/
DrMinky: https://freesound.org/people/DrMinky/
pyzaist: https://freesound.org/people/pyzaist/
CGEffex: https://freesound.org/people/CGEffex/
broumbroum: https://freesound.org/people/broumbroum/
Not sure why this is in credits
GameAudio: https://www.gameaudio101.com/