Indiemade C++ Engine
NGE is free open source project built for game developers using C++
This Engine is based on OpenGL Libraries, some other libraries included i wrote them my self with the help of compiler's built-in functions to make things easier
[+] Windows
[+] Linux
[~] Mac OS [Soon]
Currently I'm working on the MINGW version of the engine, so only the files under the MINGW folder are up to date
You can simply compile the engine using "make"
Here are the libraries used for the compilation
- ftgl [ftgl_static for the static of ftgl]
- freetype You will need this in order to use ftgl
- glew32 [glew32s for the static library of glew]
- glfw3dll [glfw3 for the static library of glfw3]
- gdi32
- winmm
- opengl32
Some Macros has to be defined when linking static libraries
For example:
Check out the Docs/index.html under the MINGW folder for documentations
Music and sound effects can't be imported and played yet.
You can render your sprites by creating a texture page and adding them to it
It is now possible to render from different texture pages simultaneously
Please if you have any feedback or improvments, you can support me by informing me via email:
Ranno@Grodriket
The project is absolutly free to use, any feedback would be greetly appreciated
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