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Generation of random Island maps with Voronoi using C++
Cross-platform real-time rendering engine just for myself
A ray-tracer with a simple scene description language for easily generating beautiful images.
Profile what you care, monitor how it goes (support C/C++)
Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation
😎 A curated list of awesome collision detection libraries and resources
siod88 aka siod-1.3 that has been reformatted and cleaned up to ascii-c
A single header implementation of bounding volume hierarchies
A modified version of the LittleC Interpreter from Herbert Schildt's C: The Complete Reference (4th Ed.)
A fork of the original sljit: http:https://sljit.sourceforge.net/
A lightweight JIT compiler for flexible data access in simulation applications
[Deprecated] A 3D Engine built by two Game Engineering students.
This library provides various containers. Each container has utility functions to manipulate the data it holds. This is an abstraction as to not have to manually manage and reallocate memory.
Simple and small reliable UDP networking library for games
Picasso is a high quality 2D vector graphic rendering library. It support path , matrix , gradient , pattern , image and truetype font.