Skip to content
View r-lyeh-archived's full-sized avatar

Organizations

@FLIF-hub @gamedev @dezzed @PolyglotGamedev

Block or report r-lyeh-archived

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
17 stars written in GLSL
Clear filter

C++ examples for the Vulkan graphics API

GLSL 10,347 2,033 Updated Nov 3, 2024

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

GLSL 6,048 688 Updated Sep 29, 2024

CC0-licensed asset packs for your games

GLSL 1,122 269 Updated Sep 21, 2019

glsl photoshop blending modes. glslify formatted.

GLSL 1,039 121 Updated Jun 23, 2022

This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.

GLSL 932 224 Updated Oct 23, 2024

Renders sky colors with Rayleigh and Mie scattering.

GLSL 592 46 Updated May 20, 2020

webgl-noise shaders ported to work with glslify

GLSL 370 24 Updated Dec 27, 2015

Utility functions to convert between various color spaces in GLSL

GLSL 230 24 Updated Apr 29, 2021

An efficient texture-free GLSL procedural noise library

GLSL 222 16 Updated Mar 4, 2022

A bunch of distance field primitives for ray marching

GLSL 195 11 Updated May 6, 2020

A repository of GLSL #150 pixel shaders for use with byuu's Higan emulation package.

GLSL 187 27 Updated Aug 29, 2024

draw wireframes or grids on a solid mesh using a fragment shader

GLSL 176 12 Updated Jan 28, 2017

GLSL Syntax Highlighting for Sublime Text 2, 3, and 4

GLSL 122 20 Updated Aug 29, 2021

A collection of modifiers and operations for distance field equations

GLSL 114 8 Updated Oct 22, 2020

Worley noise implementation for WebGL shaders

GLSL 88 6 Updated May 6, 2016

A fragment-shader skydome implementation

GLSL 47 11 Updated Oct 27, 2019