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A-Way-Home

A Pathfinding Puzzle Game for Thesis.

Creating a Puzzle Game with Pathfinding as a build around mechanic, where the user can only add/remove obstacles to solve the puzzle. The in-game character is uncontrollable and can only move once the user finish solving the puzzle. The character is guide by the Algorithm.

A*(A star) algorithm will be used for the pathfinding algorithm.

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A Pathfinding Puzzle Game for Thesis.

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