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Incorporeal 2 + Rhododendrite

Let's try this again. Forge this time.

Two mods for the price of one: Incorporeal 2, a fairly straightforward port of Incorporeal less the "cygnus network", and Rhododendrite, that mechanic's successor. Them being two separate mods is mainly for organizational purposes - eventually I want to separate the mods into their own .jars? Rhodo might get its own standalone Fabric port. Idk. I hesitate because it won't be very useful without Botania/a corporea network to power with it, and it also depends on a bit of code from incorporeal 2 and botania

Incorporeal 2

Things left to port

  • frame screw

Things that have been ported

  • corporea solidifier
  • corporea ticket
  • sanvocalia flower
  • red string liar
  • funny despacito flower
  • item frame tinkerer (there was some interest in botania taking this on)
  • ender soul core
  • corporea soul core (security system)
  • ticket conjurer
  • rod of the fractured space
  • corporea retainer evaporator (possssibly obsolete???)
  • unstable cube
  • potion soul core
  • recipes Lol
  • documentation Loooll
  • natural redstone circuitry
  • that thing where you can plant redstone roots

Things that will not be ported

  • cygnus network
    • replaced with Rhododendrite mod
  • corporea decorative blocks
    • subsumed
  • corporea spark tinkerer
    • obsoleted by paintslinger lens
  • that block that obstructs corporea sparks from connecting
    • it's fairly computationally expensive, and doesn't even work too well; just use paintslinger now
  • lokiw block
    • wait it wasn't funny? Never has been
  • forgotten shrine
    • weird fluff, only existed because the tile was left unused in botania and i found it interesting. it was deleted last year

other things to do

Move more things to datagen, i really dont like forge datagens though

Rhododendrite

things i need to make

  • Gotta write the Patchouli category

wood things i have to do

trapdoor texture, door item and block texture, sign texture

  • boat (huge pain in the tail)
  • sign (needs a remapped mixin to add it to the tile entity)
  • make it flammable (needs either a remapped mixin, or subclassing every block for a poorly-designed Forge extension)

reason im shying away from remapped mixins is they're currently broken in this workspace for some reason, i'll file a bug report later

  • Unfuck the loot table for potted rhodo sapling

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botania addon for 1.16

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