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[Keyboard] Create the battleship gamepad keyboard. (#14551)
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Co-authored-by: Drashna Jaelre <[email protected]>
Co-authored-by: Ryan <[email protected]>
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3 people committed Sep 24, 2021
1 parent 257bc47 commit 863d9c3
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30 changes: 30 additions & 0 deletions keyboards/handwired/battleship_gamepad/battleship_gamepad.c
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/* Copyright 2021 Andrew Braini
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http:https://www.gnu.org/licenses/>.
*/

#include "battleship_gamepad.h"
#include "joystick.h"
#include "analog.h"

/* joystick config */
joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = {
[0] = JOYSTICK_AXIS_IN(F5, 1023, 512, 0),
[1] = JOYSTICK_AXIS_IN(F4, 0, 512, 1023)
};

/* joystick button code (thumbstick pressed) */
void keyboard_pre_init_kb(void) {
setPinInputHigh(F6);
}
31 changes: 31 additions & 0 deletions keyboards/handwired/battleship_gamepad/battleship_gamepad.h
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/* Copyright 2021 Andrew Braini
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http:https://www.gnu.org/licenses/>.
*/

#include "quantum.h"

#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, \
K10, K11, K12, K13, K14, K15, K16, K17, \
K20, K21, K22, K23, K24, K25, K26, K27, \
K30, K31, K32, K33, K34, K35, K36, K37, \
K40, K41, K42, K43, K44, K45, K46, K47 \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07 }, \
{ K10, K11, K12, K13, K14, K15, K16, K17 }, \
{ K20, K21, K22, K23, K24, K25, K26, K27 }, \
{ K30, K31, K32, K33, K34, K35, K36, K37 }, \
{ K40, K41, K42, K43, K44, K45, K46, K47 } \
}
52 changes: 52 additions & 0 deletions keyboards/handwired/battleship_gamepad/config.h
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/* Copyright 2021 Andrew Braini
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http:https://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID 0x4142
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER arbraini
#define PRODUCT Battleship Gamepad

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 8

/* key matrix pins */
#define MATRIX_ROW_PINS { B6, B2, B3, B1, F7 }
#define MATRIX_COL_PINS { D1, D0, D4, C6, D7, E6, B4, B5 }
#define UNUSED_PINS

/* joystick configuration */
#define JOYSTICK_BUTTON_COUNT 25
#define JOYSTICK_AXES_COUNT 2
#define JOYSTICK_AXES_RESOLUTION 10

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE

/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
215 changes: 215 additions & 0 deletions keyboards/handwired/battleship_gamepad/info.json
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{
"keyboard_name": "Battleship Gamepad",
"url": "https://github.com/abraini-Nascent/battleship_gamepad",
"maintainer": "arbraini",
"layouts": {
"LAYOUT": {
"layout": [
{
"label": "F1",
"x": 0,
"y": 0
},
{
"label": "F2",
"x": 1,
"y": 0
},
{
"label": "Esc",
"x": 2.25,
"y": 0,
"w": 1.25
},
{
"label": "!",
"x": 3.5,
"y": 0
},
{
"label": "@",
"x": 4.5,
"y": 0
},
{
"label": "#",
"x": 5.5,
"y": 0
},
{
"label": "$",
"x": 6.5,
"y": 0
},
{
"label": "%",
"x": 7.5,
"y": 0
},
{
"label": "F3",
"x": 0,
"y": 1
},
{
"label": "F4",
"x": 1,
"y": 1
},
{
"label": "Tab",
"x": 2.25,
"y": 1,
"w": 1.25
},
{
"label": "Q",
"x": 3.5,
"y": 1
},
{
"label": "W",
"x": 4.5,
"y": 1
},
{
"label": "E",
"x": 5.5,
"y": 1
},
{
"label": "R",
"x": 6.5,
"y": 1
},
{
"label": "T",
"x": 7.5,
"y": 1
},
{
"label": "F5",
"x": 0,
"y": 2
},
{
"label": "F6",
"x": 1,
"y": 2
},
{
"label": "Caps<br>Lock",
"x": 2.25,
"y": 2,
"w": 1.25
},
{
"label": "A",
"x": 3.5,
"y": 2
},
{
"label": "S",
"x": 4.5,
"y": 2
},
{
"label": "D",
"x": 5.5,
"y": 2
},
{
"label": "F",
"x": 6.5,
"y": 2
},
{
"label": "G",
"x": 7.5,
"y": 2
},
{
"label": "F7",
"x": 0,
"y": 3
},
{
"label": "F8",
"x": 1,
"y": 3
},
{
"label": "Shift",
"x": 2.25,
"y": 3,
"w": 1.25
},
{
"label": "Z",
"x": 3.5,
"y": 3
},
{
"label": "X",
"x": 4.5,
"y": 3
},
{
"label": "C",
"x": 5.5,
"y": 3
},
{
"label": "V",
"x": 6.5,
"y": 3
},
{
"label": "B",
"x": 7.5,
"y": 3
},
{
"label": "F9",
"x": 0,
"y": 4
},
{
"label": "F10",
"x": 1,
"y": 4
},
{
"label": "",
"x": 2.25,
"y": 4,
"w": 1.25
},
{
"label": "Ctrl",
"x": 3.5,
"y": 4
},
{
"label": "Alt",
"x": 4.5,
"y": 4
},
{
"label": "\u21e9",
"x": 5.5,
"y": 4
},
{
"label": "\u21e7",
"x": 6.5,
"y": 4
},
{
"x": 7.5,
"y": 4
}
]
}
}
}
41 changes: 41 additions & 0 deletions keyboards/handwired/battleship_gamepad/keymaps/default/keymap.c
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/* Copyright 2021 Andrew Braini
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http:https://www.gnu.org/licenses/>.
*/

#include QMK_KEYBOARD_H

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

[0] = LAYOUT(
KC_F1, KC_F2, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_F5, KC_F6, KC_NO, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_F7, KC_F8, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_F9, KC_F10, LT(1, KC_NO), KC_LCTL, KC_LALT, KC_NO, LT(1, KC_NO), KC_SPC),

[1] = LAYOUT(
RESET, DEBUG, KC_TILD, KC_6, KC_7, KC_8, KC_9, KC_0,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, TG(2), KC_TRNS, KC_TRNS),

[2] = LAYOUT(
KC_TRNS, KC_TRNS, TG(2), JS_BUTTON0, JS_BUTTON1, JS_BUTTON2, JS_BUTTON3, JS_BUTTON4,
KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON5, JS_BUTTON6, JS_BUTTON7, JS_BUTTON8, JS_BUTTON9,
KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON10, JS_BUTTON11, JS_BUTTON12, JS_BUTTON13, JS_BUTTON14,
KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON15, JS_BUTTON16, JS_BUTTON17, JS_BUTTON18, JS_BUTTON19,
KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON20, JS_BUTTON21, JS_BUTTON22, JS_BUTTON23, JS_BUTTON24)
};
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# Battleship Gamepad - Default layout
Default layout with 2 axies thumbstick and press to click
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