DirectX 11 compute shader example in c++ for 1k/4k intros by Psycho/Loonies
It is a dx11 adaption of my old opengl 1kb, which I have been using as "API size benchmark" for a long time: https://www.pouet.net/prod.php?which=32735 Currently compresses to 833 bytes including the 252 bytes of compressed shader source.
This is not a "insert shader.hlsl and (clinkster)music.asm here" intro framework like IQ's set at https://www.iquilezles.org/www/material/isystem1k4k/isystem1k4k.htm but rather meant as a starting point for your own system / source of inspiration / Toolbox when in need.
Builds with Visual C++ 2019
Requires Windows 8.1 for shadercompiler_47.dll to be included in windows.
Needs Crinkler 2.3+ from https://www.pouet.net/prod.php?which=18158 - rename crinkler.exe to link.exe and place in solution directory
Mentor/TBC for some of the size hacks