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[WIP] Add uTint vector to phong shader and use it to calculate gl_FragColor #4537

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matvs
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@matvs matvs commented May 11, 2020

Resolves #4515

Changes:
uTint support was added to phong shader.

Before:
#4515 - before

After:
#4515 - after

  • npm run lint passes

@matvs matvs changed the title Add uTint vector to phong shader and use it to calculate gl_FragColor [WIP] Add uTint vector to phong shader and use it to calculate gl_FragColor May 11, 2020
@stalgiag
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This looks great! Thank you for the fix @matvs

@all-contributors please add @matvs for code and bug fix

@stalgiag stalgiag merged commit 3496d92 into processing:master May 11, 2020
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@stalgiag

I've put up a pull request to add @matvs! 🎉

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Successfully merging this pull request may close these issues.

tint() is not working in WEBGL mode (version 1.0.0)
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