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C#/.NET SDK for accessing the OpenAI GPT-3 API

A simple C# .NET wrapper library to use with OpenAI's GPT-3 API. More context on Roger Pincombe's blog and forked from OpenAI-API-dotnet.

This repository is available to transfer to the OpenAI organization if they so choose to accept it.

Requirements

This library targets .NET 6.0 and above.

It should work across console apps, winforms, wpf, asp.net, etc.

It should also work across Windows, Linux, and Mac.

Getting started

Install from NuGet

NuGet version (OpenAI-DotNet) Nuget Publish Discord

Install package OpenAI from Nuget. Here's how via command line:

Install-Package OpenAI-DotNet

Looking to use OpenAI in the Unity Game Engine? Check out our unity package on OpenUPM:

openupm

Documentation

Table of Contents

Authentication

There are 3 ways to provide your API keys, in order of precedence:

  1. Pass keys directly with constructor
  2. Load key from configuration file
  3. Use System Environment Variables

You use the OpenAIAuthentication when you initialize the API as shown:

Pass keys directly with constructor

var api = new OpenAIClient("sk-apiKey");

Or create a OpenAIAuthentication object manually

var api = new OpenAIClient(new OpenAIAuthentication("sk-apiKey", "org-yourOrganizationId"));

Load key from configuration file

Attempts to load api keys from a configuration file, by default .openai in the current directory, optionally traversing up the directory tree or in the user's home directory.

To create a configuration file, create a new text file named .openai and containing the line:

Organization entry is optional.

Json format
{
  "apiKey": "sk-aaaabbbbbccccddddd",
  "organization": "org-yourOrganizationId"
}
Deprecated format
OPENAI_KEY=sk-aaaabbbbbccccddddd
ORGANIZATION=org-yourOrganizationId

You can also load the file directly with known path by calling a static method in Authentication:

var api = new OpenAIClient(OpenAIAuthentication.LoadFromDirectory("your/path/to/.openai"));;

Use System Environment Variables

Use your system's environment variables specify an api key and organization to use.

  • Use OPENAI_API_KEY for your api key.
  • Use OPENAI_ORGANIZATION_ID to specify an organization.
var api = new OpenAIClient(OpenAIAuthentication.LoadFromEnv());

List and describe the various models available in the API. You can refer to the Models documentation to understand what models are available and the differences between them.

The Models API is accessed via OpenAIClient.ModelsEndpoint

Lists the currently available models, and provides basic information about each one such as the owner and availability.

var api = new OpenAIClient();
var models = await api.ModelsEndpoint.GetModelsAsync();

foreach (var model in models)
{
    Console.WriteLine(model.ToString());
}

Retrieves a model instance, providing basic information about the model such as the owner and permissioning.

var api = new OpenAIClient();
var model = await api.ModelsEndpoint.GetModelDetailsAsync("text-davinci-003");
Console.WriteLine(model.ToString());

Delete a fine-tuned model. You must have the Owner role in your organization.

var api = new OpenAIClient();
var result = await api.ModelsEndpoint.DeleteFineTuneModelAsync("your-fine-tuned-model");
Assert.IsTrue(result);

Given a prompt, the model will return one or more predicted completions, and can also return the probabilities of alternative tokens at each position.

var api = new OpenAIClient();
var result = await api.CompletionsEndpoint.CreateCompletionAsync("One Two Three One Two", temperature: 0.1, model: Model.Davinci);
Console.WriteLine(result);

To get the CompletionResult (which is mostly metadata), use its implicit string operator to get the text if all you want is the completion choice.

Streaming

Streaming allows you to get results are they are generated, which can help your application feel more responsive, especially on slow models like Davinci.

var api = new OpenAIClient();

await api.CompletionsEndpoint.StreamCompletionAsync(result =>
{
    foreach (var choice in result.Completions)
    {
        Console.WriteLine(choice);
    }
}, "My name is Roger and I am a principal software engineer at Salesforce.  This is my resume:", maxTokens: 200, temperature: 0.5, presencePenalty: 0.1, frequencyPenalty: 0.1, model: Model.Davinci);

Or if using IAsyncEnumerable{T} (C# 8.0+)

var api = new OpenAIClient();
await foreach (var token in api.CompletionsEndpoint.StreamCompletionEnumerableAsync("My name is Roger and I am a principal software engineer at Salesforce.  This is my resume:", maxTokens: 200, temperature: 0.5, presencePenalty: 0.1, frequencyPenalty: 0.1, model: Model.Davinci))
{
  Console.WriteLine(token);
}

Given a prompt and an instruction, the model will return an edited version of the prompt.

The Edits API is accessed via OpenAIClient.EditsEndpoint

Creates a new edit for the provided input, instruction, and parameters using the provided input and instruction.

var api = new OpenAIClient();
var request = new EditRequest("What day of the wek is it?", "Fix the spelling mistakes");
var result = await api.EditsEndpoint.CreateEditAsync(request);
Console.WriteLine(result);

Get a vector representation of a given input that can be easily consumed by machine learning models and algorithms.

Related guide: Embeddings

The Edits API is accessed via OpenAIClient.EmbeddingsEndpoint

Creates an embedding vector representing the input text.

var api = new OpenAIClient();
var result = await api.EmbeddingsEndpoint.CreateEmbeddingAsync("The food was delicious and the waiter...");
Console.WriteLine(result);

Given a prompt and/or an input image, the model will generate a new image.

The Images API is accessed via OpenAIClient.ImagesEndpoint

Creates an image given a prompt.

var api = new OpenAIClient();
var results = await api.ImagesEndPoint.GenerateImageAsync("A house riding a velociraptor", 1, ImageSize.Small);

foreach (var result in results)
{
    Console.WriteLine(result);
    // result == file:https://path/to/image.png
}

Creates an edited or extended image given an original image and a prompt.

var api = new OpenAIClient();
var results = await api.ImagesEndPoint.CreateImageEditAsync(Path.GetFullPath(imageAssetPath), Path.GetFullPath(maskAssetPath), "A sunlit indoor lounge area with a pool containing a flamingo", 1, ImageSize.Small);

foreach (var result in results)
{
    Console.WriteLine(result);
    // result == file:https://path/to/image.png
}

Creates a variation of a given image.

var api = new OpenAIClient();
var results = await api.ImagesEndPoint.CreateImageVariationAsync(Path.GetFullPath(imageAssetPath), 1, ImageSize.Small);

foreach (var result in results)
{
    Console.WriteLine(result);
    // result == file:https://path/to/image.png
}

Files are used to upload documents that can be used with features like Fine-tuning.

The Files API is accessed via OpenAIClient.FilesEndpoint

Returns a list of files that belong to the user's organization.

var api = new OpenAIClient();
var files = await api.FilesEndpoint.ListFilesAsync();

foreach (var file in files)
{
    Console.WriteLine($"{file.Id} -> {file.Object}: {file.FileName} | {file.Size} bytes");
}

Upload a file that contains document(s) to be used across various endpoints/features. Currently, the size of all the files uploaded by one organization can be up to 1 GB. Please contact us if you need to increase the storage limit.

var api = new OpenAIClient();
var fileData = await api.FilesEndpoint.UploadFileAsync("path/to/your/file.jsonl", "fine-tune");
Console.WriteLine(fileData.Id);

Delete a file.

var api = new OpenAIClient();
var result = await api.FilesEndpoint.DeleteFileAsync(fileData);
Assert.IsTrue(result);

Returns information about a specific file.

var api = new OpenAIClient();
var fileData = await GetFileInfoAsync(fileId);
Console.WriteLine($"{fileData.Id} -> {fileData.Object}: {fileData.FileName} | {fileData.Size} bytes");

Downloads the specified file.

var api = new OpenAIClient();
var downloadedFilePath = await api.FilesEndpoint.DownloadFileAsync(fileId, "path/to/your/save/directory");
Console.WriteLine(downloadedFilePath);
Assert.IsTrue(File.Exists(downloadedFilePath));

Manage fine-tuning jobs to tailor a model to your specific training data.

Related guide: Fine-tune models

The Files API is accessed via OpenAIClient.FineTuningEndpoint

Creates a job that fine-tunes a specified model from a given dataset.

Response includes details of the enqueued job including job status and the name of the fine-tuned models once complete.

var api = new OpenAIClient();
var request = new CreateFineTuneRequest(fileData);
var fineTuneJob = await api.FineTuningEndpoint.CreateFineTuneJobAsync(request);
Console.WriteLine(fineTuneJob.Id);

List your organization's fine-tuning jobs.

var api = new OpenAIClient();
var fineTuneJobs = await api.FineTuningEndpoint.ListFineTuneJobsAsync();

foreach (var job in fineTuneJobs)
{
    Console.WriteLine($"{job.Id} -> {job.Status}");
}

Gets info about the fine-tune job.

var api = new OpenAIClient();
var result = await api.FineTuningEndpoint.RetrieveFineTuneJobInfoAsync(fineTuneJob);
Console.WriteLine($"{result.Id} -> {result.Status}");

Immediately cancel a fine-tune job.

var api = new OpenAIClient();
var result = await api.FineTuningEndpoint.CancelFineTuneJobAsync(fineTuneJob);
Assert.IsTrue(result);

Get fine-grained status updates for a fine-tune job.

var api = new OpenAIClient();
var fineTuneEvents = await api.FineTuningEndpoint.ListFineTuneEventsAsync(fineTuneJob);
Console.WriteLine($"{fineTuneJob.Id} -> status: {fineTuneJob.Status} | event count: {fineTuneEvents.Count}");
var api = new OpenAIClient();
await api.FineTuningEndpoint.StreamFineTuneEventsAsync(fineTuneJob, fineTuneEvent =>
{
    Console.WriteLine($"  {fineTuneEvent.CreatedAt} [{fineTuneEvent.Level}] {fineTuneEvent.Message}");
});

Or if using IAsyncEnumerable{T} (C# 8.0+)

var api = new OpenAIClient();
await foreach (var fineTuneEvent in api.FineTuningEndpoint.StreamFineTuneEventsEnumerableAsync(fineTuneJob))
{
    Console.WriteLine($"  {fineTuneEvent.CreatedAt} [{fineTuneEvent.Level}] {fineTuneEvent.Message}");
}

Given a input text, outputs if the model classifies it as violating OpenAI's content policy.

Related guide: Moderations

The Moderations API can be accessed via OpenAIClient.ModerationsEndpoint

Classifies if text violates OpenAI's Content Policy.

var api = new OpenAIClient();
var response = await api.ModerationsEndpoint.GetModerationAsync("I want to kill them.");
Assert.IsTrue(response);

License

CC-0 Public Domain

This library is licensed CC-0, in the public domain. You can use it for whatever you want, publicly or privately, without worrying about permission or licensing or whatever. It's just a wrapper around the OpenAI API, so you still need to get access to OpenAI from them directly. I am not affiliated with OpenAI and this library is not endorsed by them, I just have beta access and wanted to make a C# library to access it more easily. Hopefully others find this useful as well. Feel free to open a PR if there's anything you want to contribute.

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A fast lightweight DotNet library for OpenAI API

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