Empire Incremental
An incremental game about building an empire through city building and colonization. Empire Incremental combines elements of a clicker with an idler and has lots of micromanagement.
-
Smelting
Mined ore will require smelting to convert the raw ore into useful ignots.
-
Manufactured Goods
Add factories to the game which produce various goods, some might be needed for advanced construction projects; other could just be valueable items to sell for profit.
-
Exploration
The first step in colonization is discovering places to colonize, this will be like an advanced version of the prospecting system to discover new places and perhaps unique encounters.
-
Outposts
The player will advance beyond the starting city and construct outposts which will gain access to mineral deposits that contain better consentrations of rare materials. These outposts will have some kind of extra challenge involved in maintaining them, not currently a fully fleshed out idea.
-
Biomes
New locations will have different biomes which govern what kinds of challenges and resources are encountered there.
-
Trade
Making contact with neutral settlements could allow for trade.
-
Conquest
Why trade when you can just take it? Train soilders and equip them with weapons to take what you need.
-
Space
Eventually the player will advance into the space age and build colonies on other planets, these colonies will be difficult to develop but yield rare materials.
-
Base building
Allow the player to design their city layout instead of just building quantities of things.
-
Random events
Stuff to add flair to the game and reduce predictability.
-
Offline mode
When you reload progress should be advanced as if you had left the game window up and running unattended.
-
Convoys
Moving materials between cities will require setting up convoys.
-
Building Upgrades
Many basic building types will be upgradable which might allow more workers to be assigned to them or provide other enhancements.
-
Advanced Mining
After prospecting a location the player who has aquired newer mine technology should be presented with options to build a basic mine or some kind of more expensive advanced mine (deep borehole, etc).
-
Education
All jobs are currently unskilled labor, but eventually there will be high tech jobs which required educated workers, which in turn means there needs to be an education system.